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 The Magic Theives OOC: Maxx and Allen's 1 x 1 rp

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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

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PostSubject: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptySun Jan 26, 2014 8:10 pm

So yeah, this exists now apparently.




Information

Name/Alias: (I will only accept the name "Sir Spicy Wiener")
Gender: (Anything goes)
Age: (Once again, anything goes)
Species: (List what species from your Megaverse this character is)
Appearance: (What does your dude look like? Put in appearance)
Personality: (Optional. How does your character think and act?)
Alignment: (Good, Bad, Neutral?)

Abilities

((You can cut the below and pm it to me))

Ability: (What special can your character do? Go in great detail and be list everything.)
Skills: (What else can your character do other than their ability?)
Weapons/Tools: (What does your character use? Does he/she use a magik sword, or a shotgun to use up close?)
Weaknesses/Limits/Drawbacks: (What are the limits and etc to your character?)

Other: (Anything else I should know?)


Last edited by Maxx on Mon Jan 27, 2014 4:29 am; edited 1 time in total
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Mr Allen J
Artist out of Work



Posts : 2321
Join date : 2013-01-12
Age : 29

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyMon Jan 27, 2014 3:15 am

Information

Name/Alias: Cyril Emilio Noctis (The Gambler)
Gender: Male
Age: 23
Species: Human Mage
Appearance: Cyril is a man that always seems cocky, full of himself. The way he always has a grin on his face and seems like he can handle any situation, even when faced with overwhelming odds. Cyril is a short man (5'5), and has a very thin frame. But he's fairly muscular, not like a body builder, the kind of muscles people get if they do a lot of work. And it shows with Cyril, his muscles are fairly strained. He is of Polish descents, thus Caucasian. His skin is a light color, but not pale. His skin is far from perfectly clear, he's covered in scars, slashing and burn scars. One particularly large scar starts at his right shoulder, and goes around his chest, stopping a few inches from his waist. He has a thin slashing scar across his neck, over his throat. Like someone tried slashing his throat but didn't pierce his jugular and windpipe. That isn't the end of his injuries. Upon inspection of his right hand, one may notice that he's missing half of his index and middle fingers. Right above the joint, he's missing his fingers. Cyril jokingly says that he lost it in a bet.

Cyril has been blessed with good genes, since he's quite attractive. He has a strong, handsome face, with pronounced facial features. His head is heart shaped, and his facial features are squared. He has sparkling olive-green eyes. That are small, but narrow, and. His eyebrows are cut into a smooth and narrow line. His cheeks are thick are full, they stick out whenever he smiles. His lips are slightly above average in terms of size, but are rather thick, and a little girly. Cyril's nose is short, but he has wide nostrils, and a long and wide nose bridge. Cyril's chin is very pointed, but small and well-defined. His forehead is a bit large, but nothing people will notice right off the bat. Cyril's hair is a sandy, blond color. It's straight, but he keeps it cut short and bushy.


Personality: Cyril is a naturally adventure-loving person, but is quite sarcastic. He's usually quiet, and speaks in short sentences. Sometimes he's very uninterested and will convey that disinterest through looking away, rolling his eyes up into his head, or playing with his thumbs, random objects. But when he's 'interested' he speaks like a charming individual that always knows what to say, and speaks with confidence. All without coming off as arrogant or egotistical. He tends to give the impression of a loner with a mysterious past that's full of dark secrets and action. But in truth, he's more of a person that prefers action over words. He's more than willing to blow off someone he thinks is bragging just because he doesn't believe them. He's quite easy to annoy, however, mostly by people who talk too much. Cyril values the quiet type that speaks with action. However he has his own coping mechanism and will respond to being annoyed with copious amounts of sarcasm. Which to say the least, he's always being an utter smartass about mostly everything.

Cyril isn't exactly a natural born leader. He's sometimes seen as guy that's in it for himself. Merely because he's great at watching his own back. But, Cyril is works fine in teams. Just teams that don't have him as the leader. He's good at tactics and planning. Or he thinks he is. Give him a few minutes, and he'll make up a plan to defeat the main villain. Though, his downfalls tends to be his habits of over complicating things, and making complex plans for simple things. He has a habit of hating defeat, and loving victory. He'll do anything to win, or at least seem like the victor. Even going to petty, hypocritical levels.

Alignment: Neutral Good

Abilities

Ability: Casino Magic. Cyril is a mage, a specialist in the magical arts. His magic is a unique form that was passed down the Noctis line for ages. Gambling magic. It gives him a sort of control over all things you'd see in a casino (Cards, Dice, Roulette Wheels, etc). He can move them, make them bigger, infuse them with elemental magic (Fire, ice, electricity, etc) to give them different properties. Usually he uses poker cards in fights which he can make razor sharp. Cyril also has a form of teleportation involving poker cards. He can switch places with a poker card. There are few limits to them. In a fight he throws 52 cards in the air around an opponent and rapidly teleports, attacking them with each blink. The magic also makes Cyril supernaturally lucky in the way that outcomes are more favorable for him. Not in the way he'll find a million dollars, but it's much more subtle. Like he'll have a higher chance of winning a bet, or the guy chasing after him will lose him.

Skills: Cyril is good at magic and hunting monsters and derp.

Weapons/Tools: A lot of poker cards, and dice. Cyril also carries around a large reinforced knife, and a reinforced deployable baton. He has a few guns. Smith & Wesson brand revolvers, his favorite is the Smith & Wesson 500 magnum.

Weaknesses/Limits/Drawbacks: The casino magic makes Cyril schizophrenic. He'll start to see things, like people's eyes replaced with spades, or sometimes everything looks like it's made entirely out of poker cards. Stuff like that. The more he uses his magic, the worse the effects will get until he reaches the point where he'll drop on his knees and scream into the sky. The casino magic can be countered by fire, which burns his materials to the point of uselessness. Cyril is also over reliant on his magic, and possess little other skills.

Other:
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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyMon Jan 27, 2014 3:46 am

So Cyril can control probability as well as do fancy card tricks?
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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyMon Jan 27, 2014 4:07 am

Information

Name/Alias: Angelica Meyers (known to many as Angel or Angela)
Gender: female
Age: She claims to only be twenty, but she is really 460
Species: Angel is the member of the Vampire clan Succubus (you could refer to her as a succubus or a vampire. Both are correct).
Appearance: Angel may possibly have the single most ironic name in all the universe. She is in many ways an extremely average woman, being 5’7”, but weighing only around seventy pounds. Angel’s body is curvaceous and perfect. She looks as if she is a goddess in a painting brought to life, and men almost naturally turn and watch her walk by when she passes them on the street. She has fit, well-toned muscles in her arms and legs despite her extremely light weight, and, while she doesn’t exactly look strong, definitely looks physically fit. For a long while doctor’s didn’t understand this, and they still don’t to this day. The reason why Angel is so light is that she has hollow bones, though this isn’t necessarily a cosmetic trait. Angelica’s skin is white as a sheet but in an attractive manner; she doesn’t at all look sickly. Angels has raven-colored hair that falls to just below her shoulders. She normally wears it down, though will occasionally put it in a loose french braid. Angel’s eyes actually vary depending on who’s looking at her. Her eye colors change to suit the preferred color of the man looking at her. To women, Angel’s eyes appear black, as if she doesn’t have irises (though lesbian or bisexual women will see her eyes as their favorite eye color). Her eyes are intense and alluring, and look as if they’re staring into a brilliant night sky in the country. She has very long natural eyelashes that make it look like she’s wearing mascara. Angel has soft facial features that vary slightly depending on the person looking at them’s preference. To women, (I use this example because the way a straight woman sees Angel is her default appearance) Angel appears to have a slightly plump face with full cheeks and lips. Angel doesn’t wear any makeup but yet she is still absolutely stunning. She wears no perfume, but smells like her observer's favorite feminine scent (like, she won’t smell like bacon if you like the smell of bacon, but she’ll smell like something that you’d find attractive in a woman). Angel has long sharp-looking nails that she claims she paints black but to a trained hunter are obviously well-trimmed vampire claws. Angel’s teeth are almost unnaturally white, and she has a pair of teeth that appear to be fangs. When Angel transforms (I’ll explain this later), her arms turn into a pair of clawed bat wings with a wingspan of sixteen feet.

Angel dresses like she just robbed a French fashion boutique. Her clothing is always in-season, and she’s never caught wearing anything deemed “unfashionable” by society. An average outfit for Angel would be a short red v-necked designer dress with a pair of matching shoes and a purse. She wears a lot of jewelry, and is normally not seen without at least earrings and a necklace. The most casual Angel ever gets is a v-necked sweater with designer jeans, but she almost never dresses this “low-class”. Modesty does not seem to factor into Angel’s dress, and oftentimes she dresses incredibly immodestly. She very rarely wears sleeves due to her abilities.

Personality: On the surface, Angel doesn’t seem to be a very vampire-like vampire. She has an aura of innocence about her that makes her look delicate and cute, making men lust for her all the more. She doesn’t seem to fit the cold-blooded-killer mold that vampires have and seems almost kind to people. But for the most part this is just the facade for her true personality. Succubi culture is disgusting and exploitative, though this is really driven by instinct. They teach their species to essentially be sluts, and though Angel isn’t nearly as bad as some of her sister Succubi, this learned personality is still within her. Angel dresses extremely immodestly because she was taught to, not because she actually is immodest. She doesn’t have much of a concept of a healthy romantic relationship, and because of this doesn’t hold onto relationships for very long. Succubi always have single mothers as male succubi do not exist (an incubus is not a succubus) and mother succubi get pregnant through whichever man gets them pregnant. They are taught to try as hard as possible to have sex with any attractive man they see, and for a long time Angel followed this for she saw no other way to live. Succubi had lived by seducing human men for centuries, and nobody ever questioned it so the cycle of objectification continued. Just recently, as the feminist movement took off in the early 20th century, Angel has begun to try and have an actual romantic relationship more than just a one-night stand, defying a two-thousand-year-old convention. Her immodest instincts, however, are shown through her dress and some of her conduct still. Some people would call Angel a flirt. She talks to (and more importantly, flirts with) other guys (like, besides her boyfriend) a lot and seems to enjoy it when men uncontrollably stare at her. She’s one of those girls who acts like she’s shy but is actually loving every moment of attention. Yet she feels horrible whenever she finds herself reverting back to her old ways, and often becomes extremely angry with herself when it happens. Angel’s old attitude towards love is a habit that is not broken easily, and so she often slips up.

Alignment: Technically good, though more so chaotic neutral

Abilities

Ability: Angel is a Succubus, which is a species of vampire. She has all of the strengths of vampires, such as nigh immortality, super strength, super speed, and night vision, though Succubi cannot shapeshift. A perk of being a Succubus, however, is the fact that they have wings. Succubi are one of two species of winged vampires, and on will they can transfigure their arms into black batlike wings. Angel can fly at extremely high speeds (she once clocked in at 300 mph from a dive, faster than the peregrine falcon). Due to Angel’s extreme durability, she is not harmed by flying this quickly, and so is a reliable aerial asset. Succubi have another ability as well which Angel can make good use of. Any man who looks at Angel (so long as they don’t have special training) is immediately attracted to her. Many are taken over by lust, as if they had been shot by a dirty Cupid’s arrow, making it easy for Angel to bite them. Angel’s vampire fangs contain an extremely strong (but nonfatal) neurotoxin that when injected into their prey instantly paralyzes them. Once Angel is done drinking her required amount of blood (she needs at least a pint per week to remain healthy), she licks the wound and a special series of chemicals in her saliva adds extra clotting factors to the bites, unparalyzes her prey, and causes their bone marrow to begin to quickly make more red blood cells to replace what the Succubus sucked out. These chemicals are toxic in large quantities, however, explaining why in folklore people die from having repeated sex with Succubi. Another perk of the Succubi is that they can talk to snakes, a skill that explains why many people considered them to be demons and not vampires.
Skills: Angel is extremely skilled with her claws in combat and is a very good flier. She is also a good cook and potions-maker, though Alastair made her swear not the mix the two.

Weapons/Tools: Angel’s only real weapon is her claws, which are harder than steel and can wound most supernatural creatures. She also carries with her a bag of magic dust that she stole from The Sandman. People who have the dust sprinkled on them fall into a deep sleep, during which they can be communicated with through the dream world. People who fall asleep from The Sandman’s dust almost always have good dreams. The dust causes its victim to fall asleep for one half hour per teaspoon of dust. Angel also carries a blessed ivory dagger (for killing special monsters)

Weaknesses/Limits/Drawbacks: Succubi, despite their unique characteristics, are one of the weaker species of vampires. Everything that harms vampires harms them (silver, wooden stakes, salt, holy water, running water, the smell of garlic, fire, decapitation), but Succubi are not nearly as strong as other species of vampires. People can ward themselves against Succubi with special training that allows them to see through Angel’s temptation. Another problem with Angel (and all Succubi) is that vampires are weakened by the size of their shadows. This means that when Succubi fly and the sun makes their shadow bigger (since they’re up higher), they become very weak. A succubus deprived of blood for a week and then made to fly at dawn or dusk (when shadows are longest) are weaker than the average human woman and can be easily overpowered.

Other: Stuff


Al, one note. It's entirely your call if you want to use it or not but in most of what I write, plastic is magic-proof. I'm not sure if that would apply to Cyril at all or not, and honestly I don't care if you use it or not because quite frankly it's a stupid rule.



Name: Marshall Copeland
Gender: Male
Age: 48
Species: Human
Appearance: Marshall is a foreboding-looking man. He stands at about 6’0”, and is very slim, being around 170 lbs. Though he doesn’t look it, he is very muscular and tough, with wiry musculature. Marshall’s skin is a cocoa brown color (he’s black, obviously) and his hair is black with streaks of grey in it. His hair is kept short and close to his head (one less thing for a monster to grab onto). Marshall’s eyes are black as coal, and constantly have this sort of lifeless, uncaring quality to them. He is obviously a man who has been through a lot. Resting low on Marshall’s nose is his round rimless glasses. These glasses are actually charmed to allow him to see hiding ghosts, as well as a few other paranormal things. On Marshall’s lip is a thick black mustache that looks like it belongs on the lip of a gunslinger in an old west movie. Marshall’s body is covered with a patchwork of scars from his years of fighting, the most prevalent one being a slash across the left side of his throat, about an inch from his jugular. He’s obviously had some close calls in his career. Marshall pretty much wears the same thing every day. His dress composes of a white button-down dress shirt with the collar open, a pair of dark brown trousers, a matching brown vest, a pair of black leather boots, his trademark black wool trench coat, and a black stetson that almost never leaves his head. At Marshall’s waist is always a thick brown leather belt, the buckle of which looks like Medusa’s head. On this belt is his dagger, pistol, and shotgun. You can say he dresses like champions of the multiverse do.

Personality: Marshall seems to have almost two completely different personalities, depending on what situation he’s in. When he’s not fighting, Marshall has a kind aura about him of a wise mentor. He has a lot of patience with people, especially those learning something new, and a long attention span. Though he has no sense of humor whatsoever, Marshall can often be a fun person to be around, constantly telling fun stories about his adventures or coming up with interesting conversation topics for around the dinner table. He can be very compassionate as well, and is a great person to talk to about problems. He is very intelligent as well, making him a good tutor. Yet, despite his kind demeanor, he never laughs and very rarely smiles, as if something terrible is hiding under his skin, cloaked in his kind demeanor.

The second side of Marshall is not nearly as kind. When Marshall or anyone else is under attack, Marshall switches into kill mode. Marshall the Warrior is a merciless assassin with a very short fuse and a whole lotta gunpowder. When Marshall fights, the black hatred buried deep inside him bursts out. He is extremely violent and ruthless. He has been known to have spared a monster only once, in the case of Drake Smith, but that’s a story for another day. When Marshall fights, he’s fighting as if for revenge of some sort. It’s almost as if whatever he is fighting was personally responsible for everything bad in his long life of pain. Death does not phase him in either personality, and gore is almost commonplace. He seems to deal extremely well with grief, though the death of a loved one puts him in his angry state for long periods of time or until he finds and swiftly executes whoever killed them. The speed in which Marshall can switch between his two almost entirely separate personalities is astonishing, and often scares people. Though, if Marshall gets in too dramatic or too violent a fight, he will often spend several hours in that angry state.

Alignment: Chaotic good.

Abilities:

Ability: Well, Marshall is a talented b*stard. He's incredibly talented at combat and could take on just about anyone in a fight. Besides that, Marshall is just a human, but that's nothing to be underestimated. He is extremely knowledgable in the art of fighting monsters, and knows how to kill just about everything. He's witty and creative with his attacks, and loves finding ways to solve new problems.

Skills: Marshall is an accomplished tinker when it comes to weaponry, and can modify weapons easily to make them more powerful. He also plays the guitar (though I don't think that's what you're looking for). He is good at mixing potions, though magical ingredients are hard to come by these days and in his younger years Marshall is not nearly patient enough to go ingredient hunting. Due to this, he is limited in his magical skills.

Weapons/Tools: Marshall has a massive armory in his estate north of New Orleans, but he can't carry all of it with him. Due to magically-charmed extra-large pockets and a variety of stealth holsters and such, Marshall carries with him on a regular basis the following items:


-A Winchester 1873 lever-action repeating rifle that he altered to be able to fire a multitude of special bullets (silver bullets, exploding bullets, blessed bullets, etc)
-A Smith and Wesson Model 29 .44 magnum six-shot revolver in a holster at his hip.
-A Victorian-era silver dagger that is charmed to be highly reflective
-Sugar skull grenades- when they explode they release a sweet smelling gas that drives away the undead (works on ghosts, zombies, ghouls, limitedly on vampires).
-A can of pepper spray that's actually garlic powder
-A Rossi Overland sawed-off shotgun loaded with shells that fire both silver and blessed ivory shards)
-A vest made of Nemean Lion hide (the vest Marshall always wears). It is bulletproof, fireproof, and stands up to most slashing or stabbing attacks.
-Enough holy water to drown Satan.
-A silver-and-tungsten machete.
-A gun disguised as a flintlock pistol that is actually a magic flamethrower.
-A strength potion that for ten minutes gives Marshall supernatural strength and speed.

Weaknesses/Limits/Drawbacks: Marshall is just a normal man without his weaponry and magic. If you put a bullet in him, he dies, and if you blow him up, he's screwed. Also, magic can be absorbed by the chemical makeup of many plastics, meaning that, in theory, you can defeat Marshall's magic with Legos if you wanted to (Marshall has yet to figure out how Hellfire cannot melt plastic).

Other:


Last edited by Maxx on Sun Feb 02, 2014 12:09 am; edited 3 times in total
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Mr Allen J
Artist out of Work



Posts : 2321
Join date : 2013-01-12
Age : 29

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyMon Jan 27, 2014 4:16 am

That's how the bad guys will steal all the magics.

They'll build a giant lego castle.
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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyMon Jan 27, 2014 4:20 am

YES!!!

*Marshall wakes up one day surrounded by walls of legos on all sides*

GOD DAMMIT! *dies*

Edited Marshall into my last post.


EDIT: I was actually thinking that the magic thieves could find some way to extract magic from mythical creatures (like with a needle or something) and then they could put it into a plastic container of some sort so it can't escape.
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Mr Allen J
Artist out of Work



Posts : 2321
Join date : 2013-01-12
Age : 29

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptyWed Jan 29, 2014 2:30 am

Information

Name/Alias: Maria Ella Auger (The Pumpkin Witch)

Gender: Female

Age: 27

Species: Cambion (Half Demon) Witch

Appearance: Maria takes the appearance of a sleepy woman. She constantly walked around with a blank, bored, sleepy expression on her face. Her expression barely changes, no matter what happens. The most change that'd happen is a lazy grin creeping up on her face when something amusing happens. The way she walks around is like a high-class super-model on the runway, she's always strutting it, and walking like a super-star. Maria is a slim girl, she doesn't have a super impressive body. Her curves are rather flat, and unappealing. Maria's limbs are a bit long, with her legs making up a bit of her height. Her limbs are slender, with her fingers long and bony. Maria is Danish, and she has whitish, near-pale, skin. A skin that is clear of imperfections like scars or blemishes. Maria's body underneath her clothing is covered in these strange fire-like tattoos that encompasses her her body and are all connected.

Maria has a rounded diamond shaped head, with rounded facial features. She has a large head, which gets more streamlined as it goes down. Her chin is rather pointed, but still strong looking. She doesn't have a pronounced jawline of the sorts. Maria has small, full lips which appear to be wide. Maria's nose is a bit large, it's triangle points forward a few centimeters. Her nostrils are also triangle-shaped. The bridge up to her nose is quite long too. Maria has smooth, hard to notice, cheekbones. Maria's eyes are strange, as a result of her power. Her eyes are very large, and abnormally shaped, and are purple, and appear as if she doesn't have an iris. Her eyes are just all purple. Maria's hair is dyed bright red, and is very curly. She doesn't keep it in any particular style, it just hangs off the back of her head all the way to her shoulders.


Personality: It's hard to gauge Maria's personality, because she barely shows any though words. Maria never talks. She communicates with people using body language and sometimes writing it down. She can be heard giggling when something amuses her - Which a lot of things does, mostly things that should threaten her. When Maria does talk, she only does it briefly, and people tend to listen. Even though, her voice is very high pitched and girly. Maria is a noble person, willing to do what's right to help people. Though, she's not the super devote hero, and tends to fall into selfishness quite often. That said, Maria, when faced with an actuate threat, tends to be near sociopathic. Ruthless and unfeeling towards her enemies. She operates like a robot, only following logic, and not emotion or feelings.


Alignment: Chaotic Good

Abilities


Ability: Pumpkin Witch. Maria is the pumpkin witch. She can manipulate a pumpkin's growth and size, and exercises precise control over pumpkin vines through concentrated meditation. She can also use her magic to mutate any pumpkins in vicinity into living creatures that follow Maria's last commands. She tends to create an army of giant, man eating pumpkins to face opponents. This magic also gifts her with a limited control over soil and other plants than pumpkins. She generally exerts physical force, stomping her feet or digging her fingers into the soil to call forth her magic. Her craft also relies on the existence of an already available source. Typically, pumpkins that are still rooted to the ground. Or seeds, which she keeps on her person.

Cambion. The other half of Maria is that she's half-demon. Though, she's more human than demon. Being a cambion allows her a greater connection to the darker side of magic, and should she will it; she can cast black magic. Her natural strength and durability has been brought up a few notches. Maria also has access to Hellfire pyromancery, a fire that burns much hotter than any flame.


Skills: Maria is a skilled witch, she has a grasp on knowledge. She knows how to make a variety of potions. But mostly her own special potions created from her magical pumpkins. Maria is a skilled hand-to hand fighter and with supernatural durability thrown in; few can fight her evenly.

Weapons/Tools: Maria has a belt around her waist that she keeps her magical items. She keeps a large bag of pumpkin seeds, and a few essential potions on her at all times. Maria also has a few knives strapped to the belt.

Weaknesses/Limits/Drawbacks: In order for her pumpkin magic to work, Maria must be touching the ground in order to use her magic. If she's off the ground, her control over plants is nonexistent. She's also less powerful in desolate, barren areas, like indoors and in industrial areas. Where there are no plants other than herself. Due to her half demon heritage, anything holy is extra effective against her. To the point where a man holding a cross, and has faith in it, will repel her effectively.

Other:
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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptySat Feb 01, 2014 11:58 pm

Information

Name/Alias: Alastair Solem
Gender: male
Age: 25
Species: Werewolf
Appearance: In human form, Alastair resembles the actor Tony Curran in Doctor Who. He’s a large man, about 6’2” with a large build and a good bit of muscle (bi-product of lycanthropy). He’s certainly no bodybuilder, but he is not  person who looks like it would be wise to pick a fight with. Alastair’s skin is relatively pale due to his Scottish backgrounds and is dotted with freckles on his body but not his face. His hair is sunburnt orange and is worn short and messy. He has a large full beard and mustache of the same color, causing people to jokingly refer to him as “the lumberjack”. Alastair’s eyes are an extremely light blue and bring an air of happiness to his otherwise rugged and foreboding appearance. On either of his shoulders are three white scars from the claws of the wolf that gave him Lycanthropy. Alastair dresses in a borderline country way, wearing a pair of blue jeans, tan work boots, and a flannel shirt of some color. Over the flannel shirt, he wears a leather-and-fleece bomber jacket made of Nemean Lion hide. When hunting, Alastair wears a

Personality: Alastair is in many ways the observer. He is a very good listener and is relatively quiet. He is shy and awkward, causing him to crawl into his metaphorical shell when he meets new people, though around people he already knows he is comfortable. Many people find him brash and blunt in his speaking, and he doesn’t have much in the way of people skills. A common way for him to try and break the ice is to crack jokes that have a 50% chance of actually breaking the ice and a 50% chance of making people think he’s an asshole (or both). He gets along very well with Marshall, though the two often banter over issues like all good heroes and sidekicks do. Like Marshall, Alastair is clever and adept at luring enemies into traps. Though not nearly as good as Marshall is, Alastair is a good hunter and is knowledgeable in killing many creatures. He’s still just learning, though, and so makes a lot of mistakes.

Alignment: Lawful Good

Abilities

((You can cut the below and pm it to me))

Ability: Alastair’s primary power is the fact that, well, he’s a werewolf. When either extremely angry or in the light of the full moon, Alastair can transform himself into an enormous white werewolf, nine feet tall and ripped with muscle. When in wolf form, Alastair is supernaturally strong, capable of lifting an incredible amount of weight. He has an incredibly fast healing factor, so fast that any wound made by regular weapons heal instantly. He is immune to most poisons, and is immortal; he cannot die of old age or disease. He can run at sixty miles per hour and his claws can cut through steel. Anyone bitten or scratched by Alastair is infected by lycanthropy, a magically-tampered virus that turns them into werewolves. Unlike vampirism, lycanthropy is curable if taken care of properly, and Cruor Industries makes drugs and vaccines for it.

Skills: Alastair is a proficient hunter and knows how to hurt many supernatural creatures. He has a shaky understanding of magic and potion-making, though he won’t be cooking you up a witch’s brew anytime soon. Due to Marshall’s training and the fact that he’s a werewolf, Alastair (when in human form) is at peak physical condition. He can run at top human speeds and is very strong. He’s relatively agile, but he’s not nearly as agile as he is strong or fast due to his bulk (werewolves aren’t exactly on the slimfast diet).

Weapons/Tools: Alastair doesn’t carry nearly as many weapons as Marshall does, but this is what he has:
-A Mossberg 500 pump-action shotgun (with a variety of special shells to harm different monsters)
-A silver-edged hatchet
-smoke grenades filled with garlic powder
-A Smith and Wesson Model 10 revolver
-Occasionally a spear gun with a wood-tipped spear in it (for killing vampires. He rarely carries this)
-Also occasionally, a blessed ivory arming rapier

Weaknesses/Limits/Drawbacks: Well like all werewolves, Alastair can be wounded by silver and tungsten. Weapons of both varieties work in the same way a normal weapon would work on a normal person (ie, one silver bullet to the foot won’t kill a werewolf). Werewolves are highly allergic to wolfsbane and can be killed if injected with it in wolf form. In non-wolf form, wolfsbane injections can prevent a werewolf from transforming into a wolf and can kill the disease if the subject hasn’t yet become a werewolf. Werewolf claws and vampire fangs (or claws if it’s a clawed vampire) can also wound a werewolf.

Other: I’ll eventually come up with a theme for him.
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Maxx
Cosmic Wanderer
Maxx


Posts : 3527
Join date : 2012-10-21
Age : 27
Location : The Moon

The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  Empty
PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  EmptySun Feb 02, 2014 12:41 am

So I just invented a new type of weapon for the Saints and Sinners series that I hope to try out here. It will be called Blessed Ivory, and is essentially my version of Celestial Bronze. Blessed Ivory can be made of a variety of materials (unicorn horns, elephant ivory, white rhino horns, minotaur horns, Cretan bull horns) and is blessed to harm many mythical creatures that are immune to normal weapons. Blessed Ivory could once be blessed by placing it in the pot in the Altar to the Unknown God in Athens for 48 hours, but, as the Altar to the Unknown God is now gone, blessed ivory can only be blessed by a member of the Order of St.Michael Archangel, a secret religious order that has dedicated itself to exorcising demons. Blessed Ivory can harm the following creatures:

-Demons (these weapons work like silver against demons)
-Nemean lions (this is the only material known to be able to harm Nemean Lions)
-Chimeras (also the only type of weapons that harms them)
-Manticores (same as above)
-Hydras (burning blessed ivory is the only weapon that can stop a hydra head from reproducing)
-Gorgons (though this doesn't work as well as salt or glass does)
-Cretan Bulls (also can only be harmed by Blessed Ivory)
-Nephilim (the children of humans and angels. They can be killed by silver and blessed objects like relic swords as well, but blessed ivory works just as well)
-Dragons (many weapons work on dragons, but a blessed ivory sword with a medal or relic of St.George in or on it easily cuts the thick hide of dragons)
-Stymphalian birds (also only wounded by blessed ivory)
-Eurytion (special greek demons that possess people. They are immune to all other weapons except for blessed ivory)
-Cyclops (though the rest of a cyclops can be wounded by anything, a cyclops' eye can only be pierced by burning blessed ivory)
-I'll probably think of more later

Blessed Ivory isn't a very common hunter weapons because it is ineffective against vampires and werewolves, the two most common types of monsters in the world. Ivory doesn't make for very good bullets as well, so it can only be used in blade or arrow form.
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PostSubject: Re: The Magic Theives OOC: Maxx and Allen's 1 x 1 rp    The Magic Theives OOC: Maxx and Allen's 1 x 1 rp  Empty

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