Hair Color: brown Eye Color: green Ethnicity: Caucasian Physical Appearance: Trace has a fairly thin build that gives the illusion of him being taller than he really is. Trace has a small nose with a few freckles; his eyebrows are slightly angular, which causes them to emphasize his facial expressions. Trace’s hair is just long enough that he can see it, if he pulls it front of his eyes; his hair is generally messy, though he does occasionally brush it. Attire: Trace typically wears slightly baggy blue jeans, a belt, a pair of red sneakers, and tee shirts make up his usual garb. Trace almost always wears a black zip up hoodie with a “simple” green circuitry pattern.
Personality
Outward & Innate Personality: Trace is typically a nice guy, though he does tend to get more snarky and sarcastic as he becomes more comfortable around a person. Trace has tendency to listen to conversations he has no business in, normally it’s because he’s just naturally curious. He is friendly enough as it is, and will talk to anyone who approaches him first. Trace is usually up for a good time but, isn’t much of rule breaker more because if he gets a bad rep, he is grade A scapegoat material, rather than wanting to follow the rules. Trace does go out of his way not to tarnish the reputation of any person who he changes into. Trace is very experimental and willing to try new things, and as a result always enjoys a nice challenge. He also enjoys doing things in a flashy way for his own amusement, from opening automatic doors by pretending to be a Jedi to karate chopping buttons. Hobbies/Interests: Trace enjoys playing videogames; he prefers games that use the player character as avatar he is expected to project himself onto. Trace is also an animation junkie; if it’s animated he’ll probably watch it regardless of how bad it may be, but he is a bit disgruntled by the fact most movies made these days are all computer generated, as traditional animation in particular is his favorite. Trace has tried his hand at animating but isn’t very good at it. Oddly enough Trace takes an interest in other people’s hobbies and is very willing to try his hand for a few minutes but won’t put much effort into being any good at them. If something does interest him, however he will put a considerable amount of effort into it. Skills/Talents: Trace is fairly good at acting; he personally finds it very cliché for a person who can be anyone but he’s not complaining. Trace is a particularly skilled at skateboarding, how that’s going to be helpful at the academy, which is on an island covered in snow in the middle of nowhere is another matter altogether. Prized Possession: A hand written note from his parents telling him he’s destined to do great things. He initially thought it was a sappy note to prevent him from burning down the house of the kid who stole his lunch money when he was seven, but he’s recently appreciated it enough to get it laminated. Quote(s): “They say you should walk a mile in another person’s shoes, but I’m wondering if I’ve walked that far in my own.” History/Bio: (Probably going to filled in the IC)
Relationships
(Say if they have a power, please.)
Family: Trace’s parents, both of whom lack powers. They were happy to find out about Trace’s invitation to academy as it seemed like a chance for him to meet other people like him. Friends: Enemies: That one kid two blocks down the street and stole his lunch money one time when he was seven. Lovers: none Marital Status: Single
Abilities:
((Cut this and PM it to me, if you want to keep it a secret))
Power Class: Anatomical, power or other, not sure where it fits best. Power: Trace here is a shape shifter and as that name would imply he is capable of transforming into things other than himself, clothes included, and back at will as long as he has an idea of what he is turning into. Trace’s power also enables him to enjoy the powers and abilities of whatever he has taken the shape of, so if he turns in to a chair he doesn’t need oxygen as long as he is a chair. Trace does not have access to memories and access to learned skills seems to be limited to a nudge in the right direction. In short Trace is able to functionally become whatever he has turned into with the exception that his mentality is retained. There doesn’t seem to be anything preventing Trace from changing from one form to the next in quick succession other than his personal preference not to do so.
Weaknesses/Limitations/Drawbacks: While Trace is capable to using the abilities and body of whatever he turns into, he has to know what these abilities are in order to utilize them, he also won’t have the same level of skill. Normally Trace catches on pretty quickly so with enough practice, he can be fairly decent. Trace is never able to exceed the abilities of whatever he has turned into, so if Bob can jump five feet vertically don’t expect Trace-Bob to jump any higher than that. Trace has difficulty transferring skills learned from an alternate form to his regular self and other forms; as a result he prefers to do things first hand. Because Trace receives the body of whatever the changes into he has to adjust to using said body and weight distribution, along with this Trace is also burdened with the weaknesses of the form. If Trace stays in a form for too long that form’s mentality begins to override his own, this has happened once luckily he was able to regain control of his body after a few months. It should be noted that Trace his able to hold a form for a longer or shorter amount of time before his mentality starts to become overridden, depending on how often he uses the abilities of said form. Trace also receives strain on his body from using the abilities of alternate forms.
Other: He has several not books filled with information of various characters from several different forms of media and as a result has an extensive knowledge on several series.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: Academy 218 - Character Deposit Mon Feb 17, 2014 11:33 pm
Basic Information
Name: Claire Sparks Nickname/Alias/Etc: Her name in The Skulls was The Slasher Gender: female Age: 18 Height: 5’8” Weight: 120 lbs.
Appearance
Hair Color: Claire’s hair is jet black, though it is actually dyed. When Claire doesn’t dye her hair, it is a dirty blonde. Eye Color: her eyes are hazel. Ethnicity: One can assume European in origin. Physical Appearance: Claire is a girl of average height and weight. She is quite muscular (a life on the street tends to do this to you) and is pretty strong for a girl her size. She is extremely unladylike in her build and general posture, and seems to actually try to look masculine. Her skin is actually slightly tanned but the black clothes and hair make it appear much paler than it actually is. Her face is heart-shaped and is set off by a rather obvious scar on her chin. Her hair is an unnatural jet black and is worn in a very boyish manner, cut short with the bangs combed to the right out of her face. Her hair is often slightly disheveled-looking, as if she had gotten out of bed, ran a comb through the front once, and left. Her eyes are almond-shaped with long full lashes and thin brown eyebrows. She has a very angular face, with a sharp nose and high cheekbones. Her lips are pale and seem to be almost perpetually twisted into a scowl. Her face is nicked up with several scars, and there are dots of acne on her sharp jawline. Claire’s teeth are white but slightly crooked. One or two of her molars are capped in metal from getting broken in fights. Her poorly-cut fingernails are painted metallic silver, a color Claire seems to have a bit of an embarrassing fetish with. Claire’s right arm is a sleeve of tattoos with various shapes and meanings. The image of a rose appears often in these, and at the top of her right shoulder is a large colorful tattoo of a sugar skull.
Attire: Punk isn’t dead! Claire dresses like a biker girl who just got back from a Halestorm concert. She normally wears a pair of black skinny jeans with a tanktop or tee shirt with something from one of her favorite bands and a black studded leather jacket that cuts off just above her waist. The back, sides, and arms of the jacket are pockmarked with silver studs and the shoulders are set off with a row of spikes. She wears a pair of black bikers boots on her feet and fingerless leather gloves on her hands. A red bandana is tied around her left wrist. Touch it and I guarantee you will not survive.
Personality
Outward & Innate Personality: How do I put this gently...Claire is in general a jackass. She is incredibly cocky and loudmouthed, making her unpopular and in general unlikable by 90% of the population. She has more balls than brains, so the saying goes, and because of this seems to constantly be getting in fights with people. She is incredibly blunt and quite honestly doesn’t give a sh*t if anyone’s offended by what she has to say. She’s stubborn as a rock and just as unintelligent; obviously honors classes aren’t her thing. She blames her unintelligence on the fact that she has dyslexia. Like many other dyslexics, Claire cannot read properly and often mixes up similar letters. She has an incredibly short fuse and seems to spend most of her time angry at someone or something. Claire is one of those insecure teenaged girls who instead of trying to fit in and blend with the rest of society does the opposite by trying to look as out of place as possible so as to laugh at insecurity. Despite her cocky douchebaggery, Claire has a pack mentality. Once she joins a clique, she follows the orders of the “alpha” (whoever is ballsy or strong enough to show that he/she is the leader of her group) without question. She quickly becomes very loyal to friends, something she took from her days on the streets where a friend or two could save your life. She’s one of those friends who will help you bury a dead body, no questions asked.
But remember, she knows how to bury a dead body. Hobbies/Interests: Claire smokes, firstly. It’s not the healthiest activity, but she still does it and she doesn’t give a f*ck what you say. She plays guitar (bass and six-string, though she’s better as bass). She enjoys working on cars/motorcycles, and is quite the mechanic (her power helps). She’s done some time as a tattoo artist, and enjoys drawing. She used to do sprints in high school, and enjoys running. Claire listens to a variety of rock music. Her favorite bands include The Red Hot Chili Peppers, Led Zeppelin, Halestorm, Muse, Avenged Sevenfold, ACDC, Rise Against, Metallica, U2, and Black Sabbath. Drugs repulse her (this will be explained in the backstory section), and she will occasionally drink a beer but will do everything in her power not to get drunk. Skills/Talents: Claire is a good mechanic, knowledgeable in fixing many different kind of cars. She plays bass very well, and is an excellent artist. She can sing decently, but isn’t exactly the next Celine Dion. Claire also speaks Spanish, though she’s not quite good enough to carry on a fluent conversation in Spanish (if you dropped her in the middle of Mexico, she’s fucked). Claire is fast and, due to her time on the streets, is a good street fighter, making her more useful in a fight.
Prized Possession: Well considering they wouldn’t let her use her f*cking motorcycle on the f*cking boat to thi f*cking school, nothing really. Touch that bandana, though, and you’ll pay dearly. Quote(s): “Sup, awesome people.” History/Bio: Claire grew up in Black Fall, PA, the City of Freaks. Her and her identical twin, Damien were both metahumans well as her little sister Lisa. Claire’s father was an alcoholic, and before she was born, he was arrested for second-degree murder after killing a man in a barfight. Claire’s mother turned to drugs as a cushion, and because of this Claire and Damien really grew up on the streets. Their only real father figure was a man by the name of Pharaoh, the leader of the Skulls, a motorcycle gang. Claire spent most of her life in the gang, and was still in it when she came to the academy. When Claire was fourteen, her mother died due to a heroin overdose. Claire was crushed, and its said that her rough streak started there. Within two years of her mother’s death she wound up arrested thrice, and spent seven months in a correctional facility when she was sixteen. She cut herself during this period, something evident by the red bandana tied around her wrist that hides the scars. Since then, Claire has tried to clean up her act, but it’s been hard for her to stop. She came to the academy hoping that being separated from the Skulls for a bit would do her some good.
Relationships
(Say if they have a power, please.)
Family: Claire’s mother is dead and her father is currently in alcohol rehab. She has two siblings, a twin named Damien and a little sister names Lisa. There are other members of Claire’s family -cousins, uncles, aunts, grandparents- but she doesn’t speak to them and has no desire to do as such. Friends: Claire at some point will find a group of rough and tough people and become a member of that “pack”. Once there she will quickly become very loyal to the group, but will shun people not in the group or who show aggression towards anyone in it. Enemies: Claire despises prejudiced, racist, or sexist people. She’s bisexual, and so she often gets picked on and called lots of lovely names. Claire’s temper is so short that she easily explodes at these people if not restrained. Lovers: Claire hasn’t had a lot of boyfriends or girlfriends in her life due to her temperament and sexual orientation. She had a long-time boyfriend back home but they broke up when she came to the academy. Marital Status: Single
other: the all-important themesong
Spoiler:
True Night Killer
Posts : 1280 Join date : 2013-06-29 Location : Everywhere and nowhere.
Subject: Re: Academy 218 - Character Deposit Sat Mar 01, 2014 5:53 am
Basic Information
Name: Eric Larson Nickname/Alias/Etc: Heavy Metal Gender: Male Age: 20 Height: 5'10" Weight: 195 lbs
Appearance
Hair Color: Blonde Eye Color: Green Ethnicity: Swedish
Physical Appearance: Eric has a broad, well muscled figure. Growing from his large head are shaggy blonde locks that end at his neckline. His eyes are piercing deep green. Above them bushy, unkempt brows come together making a minor unibrow. A big manly nose with a crook in it dominates his face. Stubble covers his broad jaw and lower half of his face. The most noticeable feature of his is that all the left teeth on the bottom jaw of his mouth are made of a silvery metal. There is also a seem of skin that starts at his chin cleft and ends before his neck. Inside his mouth the distinction is night and day between natural tissue and a partially artificial jaw replacement. On the center of his upper back is a tattoo of the Nordic stave, sigil, or rune Ægishjálmur (also called Aegishjalmur, the translation means helm of terror. It was believed to induce fear in ones enemies and safeguard the bearers own mind.) Scars are a common occurrence pretty much all over his body. Not so much that he can't remember each of their tales though.
Attire: Eric's attire consists of semi-formal biker wear. A good example is solid black leather jacket over a black tanktop. That topped of with black jeans, and black leather biker boots with silver buckles. All of his clothes are designer and logoless with exception of Swedish metal band shirts such as In Flames. He has a variety of necklaces, one being a silver eagle talon, another a gold ring on a chain. Each is an heirloom or holds some sort of sentimental value, he doesn't care for any other jewelry.
Personality
Outward & Innate Personality: Eric looks like a tough guy type, which he is, but he's also very classy. There's a gentle eloquence to him entwined with a warrior spirit. Most of his social gruffness is for show so he doesn't get ran over by the other guys. In his mind actions speak louder than words, and boasting is just flapping gums. Granted he still does it, since at times he agrees it's better to back yourself up with words and avoid necessary conflict. Rarely does he instigate it, and his objective always to bolster himself rather than put anybody down. He's more likely to show his female peers the side of him that would prefer to sing along to classical Swedish music than head bang to metal. Once he feels comfortable with a group he'll slowly let them in on his deeply sentimental inner self. Sometimes this has back fired, which makes him feel vulnerable, but also distinguishes them as not being true fiends. Regardless of his level of confidence in a somebody he's always one for good natured humor. Eric shuns discrimination based on unchangeable factors such as prejudice, racism, and sexism. In the case of those truly are scum he has no problem distancing himself from them. Despite these intentions, he often gets drawn into things by his sense of justice. However, at the bottom line he will go against his beliefs in the face of overwhelming odds. No amount of morals is going make him throw his life away. Better to live with regrets than not at all. Lingering hopes of retribution and redemption remain from time's he's been corrupted in the past. Generally he's pretty sharp, especially combat and streetwise, though he's no scholar. Back in regular high school he dropped out once he was convinced he knew enough and could be doing better things with his talents. Every time he's asked about his jaw he makes up some wild story as a way of blowing it off. It's not something he likes to talk about.
Hobbies/Interests: Eric is into a number of things he openly embraces, and some activities he usually keeps to himself. Working out, contact sports, listening to metal, playing the drums, hanging out, chasing girls are among the former. Singing, listening to classical music, and writing poetry of the latter.
Skills/Talents: Of the activities Eric likes to do, he's skillful at many. Wrestling, MMA, and playing the drums are his favorite things to show others. Years of taking quire because he was 'forced to' has really honed his voice. In private he's gotten quite good at writing his poetry. He's also pretty good at making friends from strangers.
Prized Possession: His necklaces.
Quote(s): "I follow the path and take up the responsibilities of those who came before me... or maybe a bit more. I don't think my ancestors had super powers after all."
History/Bio: First year at the academy, rest is for him to know and you to find out.
Relationships
Family: A perfectly normal mother, father, and little sister perfectly happy back home in Switzerland. Friends: None so far, but he's confident he'll make plenty. Enemies: Left all of them behind him when he was selected for the academy. Lovers: Plenty of maidens who like everyone else he knows are back home. Marital Status: Available, bring on the ladies!
Last edited by True Night on Sat Mar 01, 2014 8:00 pm; edited 5 times in total
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: Academy 218 - Character Deposit Sat Mar 01, 2014 6:32 am
Basic Information
Name:Elizabeth Stacy Prezelin Nickname/Alias/Etc:Eliza (Pronounced: ee-lih-zuh), The Cockroach. Gender: Female Age: 19 Height: 6'1 ft Weight: 144 lb
Appearance
Hair Color: Black Eye Color: Olive Ethnicity: Puerto-Rican, Chinese & American
Physical Appearance: Eliza is a relatively average looking girl, seen a bit of excercise. She isn't ugly, but lacks super good looks - She's more plain than anything. That said, some of Eliza's features are masculine. She's very thin, solidly built without being fat - She has more of a build of a girl that's hard-worked. The trunk of her body is bigger due to having a thicker, broader torso and having more meat on her bones. She has fairly well toned legs that indicate that she's done plenty. Eliza stands a few inches above the average female height (6'1), and weighs a small amount for that height (144). Eliza has a mixed heritage. She is Puerto-Rican, Chinese, and American, to list all of them. She has light brown skin, that obviously show off the fact that she's a person of color. Her skin is far from flawless and clear, it's coated in bruises and scars from other physical activities. The most scars are on her legs, and above her elbows. Though, there aren't any large and dramatic scars on her. Eliza's head is oval shaped, and she has rounded facial features. She has small, less than round, cheeks, that seamlessly bend into the rest of her face. She has thick, full lips, with a less than wide mouth. She has a medium-sized, yet squared chin, she has a cleft in her chin - Her jawline is sharp. Eliza's nose is small, triangle shaped, hooked, with small nostrils, and appears to have been broken plenty of times in the past, and is crooked. Her eyes are small, slanted, and are a beautiful shade of a olive color. Eliza's ears are really small, round, and are pointed at the tip. Eliza's hair is well groomed, and neat. Her straight hair is a shiny black color which she keeps in a long, back-length.
Attire: Eliza's outfits usually are a darker color - Generally along the lines of a black, white or grey color. Her attire is usually bland, but Eliza usually chooses practical over stylish. But, she doesn't have one set style; she'd go from wearing a causal style, to a punkish outfit, to a tough girl attire. All depends on her mood. She tends to wear a jacket or something you'd see put over a shirt. Hoodie, leather jacket, coat, etc. She also tends to wear boots of some sort. Eliza is always seen wearing either goggles or, sometimes, sunglasses on her eyes. Finally, Eliza has large black headphones around her ears, connected to an iPod constantly playing music, most of the time.
Personality
Outward & Innate Personality: Eliza is a very unpredictable and hard to approach person. Because of the simple fact that she's plagued by a constant state of flight or fight - To say the least; she's f*cking terrified of anything. Such as the little kid that just walked up to, what he can do, and what everyone will do. She's constantly in a state of either lashing out or fleeing. She's extremely jumpy and impulsive - To the point where someone surprising her can result in some broken bones. That said, she tends to jump the gun, and doesn't think some things through. Nor does she ever try to come up with a plan. Which is kinda her motto when fighting. Hit them hard before they react. Eliza is a loner at heart, she keeps to herself and stays her distance from people - Which means that it'll take a lot of mental preparations in order to get the courage to approach them. She is quiet, she rarely says anything unless spoken too, or if she has something to say. Eliza's morally is a grey-area. She's truly in it for herself, and is willing to do just about anything if it advanced her, good or bad. Basically she's a Chaotic Neutral at heart. But deep down, she is a really nice person, and she truly wants to be an ideal human being, but her erratic and impulsive nature makes it appear otherwise. Life just forced her to be a morally-grey douchebag.
Hobbies/Interests: Eliza has an interest in music of any kind. She's always looking for new and interesting songs, regardless of genre, to listen to. Which is why she's taken up DJing and trying to learn how to play instruments. Which makes her more likely to approach someone who plays instruments, or is a DJ. She also likes sports.
Skills/Talents: Eliza has perfected quite a few over the years. First, she's played a few sports; Soccer, Basketball, Baseball, etc - She's the best at Basketball however. Eliza knows a little bit of knife-play - From being taught by her father. She knows how to throw knives quite well, even when moving fast she's accurate. Eliza is a good fist fighter, not from training in particular, from years of getting into fights with just about anyone that pissed her off. Her fighting skills in other areas are good too. That whip I mentioned earlier? Eliza knows how to fight with it, integrating it into her fighting style and using it in conjunction with her other abilities. Eliza knows how to play two instruments: the Saxophone, and the Bass Guitar. She's not perfect at it, but it's good. Finally, Eliza is a DJ.
Prized Possession: A trophy she got for winning a Basket-ball tournament. It remains in her room.
Quote(s):"Look, just leave me alone..."
History/Bio: Not going to reveal much about this other than saying that she developed her power very recently in an event that caught the eye of the Academy. She was sent to Academy 218 along despite having her power for little more than a week. That's all I'm going to tell.
Relationships
Family: Eliza had a mother, a father, a grandfather and mother, and three sisters. After an incident, one of her sisters are deceased, and the rest of her family doesn't want anything to do with Eliza.
Friends: Eliza is willing to become friends with anyone willing to give her a chance. Anyone that'd truly understand her. However, she always drive them away somehow.
Enemies: Eliza tries to make zero enemies. But her erratic nature causes her to make enemies with people quite fast, whether she attacks them without thought or pisses them off.
Lovers: Eliza is always looking for a shoulder to cry on. She had a few crushes, none of them ever went anywhere or she was rejected.
Marital Status: Single
Last edited by Mr Allen J on Tue Apr 08, 2014 7:18 pm; edited 2 times in total
The Real Shade Jehovah's Thickness
Posts : 582 Join date : 2012-12-02
Subject: Re: Academy 218 - Character Deposit Mon Mar 03, 2014 10:41 pm
Fur Color: Black Eye Color: Yellow Ethnicity: South American somewhere, haven't really decided where. Amazonian., technically, identifies as Aztec descent Physical Appearance:
Felina is, without simplifying a very complicated and totally original concept for a character...a giant-ass cat? Specifically, a jaguar, although she incorporates numerous anatomical and biological features of several cat species because I said so.
Felina, on her hind legs and standing tall, has several inches over the average male, and towers over the average female. She's also incredibly muscular, albeit the thickness and design of her fur makes this somewhat hard to immediately distinguish. While you wouldn't look at her and think "featherweight", she also doesn't appear incredibly buff. Well-toned, however, is another matter entirely. Felina visibly conveys the image of a predator-and not only that, a keystone predator. A species, without which, the entire ecosystem would crumble and fall. Felina firmly believes in this philosophy as it pertains to herself, and it shows in her mannerisms and behaviors. She is aware of her natural strength and abilities (second only to Titus) and embraces it.
As far as her appearance, however, which I've kinda been dodging around. Felina appears as a large black jaguar walking on its hind legs, albeit with a slightly more human physique. Not to be stereotypical, but your standard human/jaguar image is probably what I'm going for here. Her facial expressions can be hard to read at first but, upon learning how to gauge her by her whiskers, ears, and more subtle facial twitches over more evident human facial expressions, she displays her emotions as readily as anyone else. Felina normally wears her jumpsuit, which they had to pull from the "big and tall" section. As you may have ascertained, regular clothes don't fit Felina very well, and, without thumbs, putting them on would be a nightmare anyways.
This description is probably pretty vague but yeah I don't really know how to describe a big-ass cat.
Attire: Her Arena jumpsuit. She would prefer to go "naked", but this greatly upset several people, so she wears the jumpsuit out of necessity.
Personality
Outward & Innate Personality:
As you may have guessed, Felina has some social issues. Even in a school of freaks, the giant cat girl stands out. She also doesn't have the best sense of humor, so forging friendships can be kind of tough for her. And not to diminish every female character to their romantic interests, but, well, Felina's not exactly getting a ton of dates here, so there's loneliness on that front too.
Felina is also fiercely proud. She is not only very loyal, but she's very territorial. She takes her honor extremely seriously (God this is the most cliched, tropetastic character ever) and has a generally serious demeanor. Her ancestry is important to her as well, and an easy way to piss her off (more) is to make jabs at it. She had to take alternative history classes at the Academy because, when confronted with "the West's" account of colonization of the Americas, she repeatedly tried to correct the teachers. Whether or not her viewpoint of things is factual is anyone's guess.
Felina, to embody what Daniel Tosh hates, is not religious, but she is somewhat spiritual. The ideas of fate, the natural order of things, and the importance of nature all weigh heavily on Felina's mind, and she is somewhat superstitious (which is very ironic for a walking black cat). Felina has some mild xenophobia, and is much more easily accessed if spoken to in her natural tongue or by someone of visibly South American/Native American descent.
Felina, however, is a kind heart, if pompous, narrowminded, and set in her ways. She's not one to tolerate weakness, but she's not malicious. Distant, socially awkward, yes, but evil and cruel, no.
Hobbies/Interests: Hunting-the old fashioned way. Felina additionally enjoys climbing, running, any form of physical activity, or wandering around. She's not one to sit still and enjoy the indoors, and seems to have mild claustrophobia when it comes to being inside the Academy. Felina also enjoys puzzles (which she, sans thumbs, is capable of doing). She also seems to be a bit of a Luddite.
Skills/Talents: Cat things, she can speak English, Spanish, and Nahuatl (I strongly doubt that last one will come in handy). Prized Possession: A necklace with a piece of obsidian on it; it's a family heirloom. Quote(s): "F*ck you and anyone who looks like you." -George Carlin History/Bio: I know metahumans are a relatively recent development, but something about the idea of a quasi-secluded tribe of them (all like Felina in terms of powers) chilling somewhere in the Amazon really resonates with me. Is that cool? I could see similar groups forming in North America, Africa, etc.
Relationships
Family: Father, mother, two brothers and a sister. Friends: Everyone in her tribe (if that's approved, it wouldn't really be a major thing, just explain some of her being socially dysfunctional) Enemies:The White Man Lovers: Nope. Marital Status None
Abilities
Power Class: Biological Power:
Guess what? She's a big f*cking cat.
Felina's got a myriad of abilities. I may not cover them all, because I'm not a large animal vet and detailing the exact adaptations of her ability is not within my scientific scope. However, the big stuff:
-Let's talk speed and strength. Unless I've forgotten anyone whose power is explicitly strength, outside of Titus or perhaps beast-form Jaska, Felina's going to be a heavy hitter. She can take a beating before she goes down, can sure as hell dish one out, and possesses lots of raw physical power in all of her muscle groups. Beyond that, while Felina doesn't possess the outright speed of a cheetah, she is drawing on more feline species than just jaguars, and has an impressive sprint (and, with four legs, is on par with a skilled cross country runner for long-distance.)
-Senses are also superior to humans. Felina's got killer night vision, an excellent sense of smell and hearing. She-and this is mostly from years of playing in the woods and hunting-is also a very skilled tracker. Particularly within the confines of the Academy, it's very difficult to shake Felina off your tail once she has your scent.
-Grace and stealth. For a big girl, she moves light on her feet. Felina's excellent at tiptoeing about, and while she can't directly scale walls, her NBA-worthy vertical and peerless balance let her traverse branches, the rafters of the school, or the rooftops with ease. Coupled with the power, Felina is an adept stalker and a formidable combat in direct fights.
-Claws and fangs. Jaguars don't go for the neck-their jaws are strong enough that they can puncture right through the skull. While Felina doesn't omnomnom on people's skulls that often, her claws and fangs are a given advantage. Unless it's a lethal confrontation, however, she'll put them away/not use them, as her weight and force let her incapacitate people in Arena fights without them.
Weaknesses/Limitations/Drawbacks:
First, let's look at them hands. No thumbs. This may not sound significant, but it puts guns, Etch-a-Sketches, car door handles, etc all outside of Felina's reach. She'll have to improvise or outright ignore such devices, and it makes living in modern society a bit of a nuisance. Her clothes have to be specifically designed for her to overcome this.
Second, let's look at them social skills. Not so great. She's not going to be giving any motivational speeches anytime soon the way she is with people.
Third, her feline nature isn't entirely at war with her human nature, because the two coexist, but she's certainly got some behavioral issues. Felina's very impulsive and has a bit of a self-identity dilemma over whether she's entirely human or not. Most metahumans feel that way, but it's easier to place yourself as a human when you don't catch yourself licking your fur.
Fourth, she's big. This may not seem like an advantage, and in a way it's not. However, in the same way that the hulking linebackers on your school's football team can put away half a buffet line by themselves, Felina could put away three or four of the linebackers by herself. Using that much mass and going really full force leaves her hungry afterwards, so intense Arena fighting will usually result in a devastating cafeteria raid afterwards. Instinctually, Felina conserves energy by taking catnaps (one of many puns to come, brace yourselves) and eating whenever the occasion presents itself. It's not really like her body image problems can get much worse.
Other: The Academy. Also, Jake should conjure a giant ball of yarn at some point.
Ink Newborn
Posts : 6 Join date : 2014-02-28 Age : 29 Location : FL
Subject: Re: Academy 218 - Character Deposit Mon Mar 10, 2014 4:45 am
Hair Color: Green Eye Color: Green Ethnicity: Caucasian/American Physical Appearance:http://fc03.deviantart.net/fs70/f/2013/031/a/f/lod_chong_by_niking-d5td3ef.jpg Attire: Thorn typically wears things with very long sleeves that overtake her hands. This is dominantly a protective measure as she doesn't like to touch anyone.
Personality
Outward & Innate Personality: Thorn is very reserved. Certain mannerisms that she often slips into are good indicators of this. For example, she avoids people when possible. Hobbies/Interests: Generally, Thorn does a lot of reading a writing, as well as people watching. Skills/Talents: Thorn isn't good at much that anyone is aware of. She never shows anyone anything she writes so, for all anyone knows, she could be either amazing or terrible. Prized Possession: Her Notebook Quote(s): N/A History/Bio: Wouldn't YOU like to know.
Relationships
Family: -Eddie Caraway (Uncle) -Janice Caraway (Mother, Deceased) -Arthur Caraway (Father) Friends: Thorn hasn't any friends Enemies: Thorn hates no one Lovers: N/A Marital Status: Single, Not Really Looking
Abilities
((Cut this and PM it to me, if you want to keep it a secret))
Power Class: Chemical, Animal Power: Animal Physiology - Specifically, Thorn has many traits that mirror that of a snake. For one thing, most of her mass is actually muscle, resulting in her incredible strength and resilience. She actually has a somewhat scaled hide, adding to her resilience. She is cold blooded and has enhanced lung capacity and sense of smell. She is much more flexible than humanly possible and can swim similarly to a serpent, making her very fast in the water. She also has fangs that are sharp, durable, and secrete a powerful toxin that can paralyze an elephant (60 second to take full effect and up to two hours to ware off). She has a prehensile tongue and a seismic sense. But her more noteworthy ability is the reptilian regenerative healing factor. Though not absolute, Thorn can recover from some pretty bad injuries. She is immune to most all poisons and a number of drugs as well, because of this. She doesn't molt and her jaw can't be unhinged. She also has camouflage abilities though this doesn't make her invisible, by any means. It just makes her somewhat difficult to spot.
Poison Secretion - Thorn's much darker ability is that of a stress-based secretion of an airborne toxin over a 50 foot radius. When particularly afraid (we're talking TERRIFIED) or angry (FURIOUS), Thorn's pores secrete a powerful airborne venom that is highly toxic but generally works as exposed, meaning that if she can be shut off before victims reach a certain point, then they tend to recover on their own (similar to the effect of Kryptonite, for example). At first, the victim will feel numbness (This will take roughly 30 seconds to take effect). Then their body will paralyze from the feet up and they'll likely collapse (60 more seconds). Following this is pain. Searing pain all over (90 more seconds. And if Thorn can't get a hold of herself before the next stage, lasting damage starts occurring, usually in the form of organ failure and blood paths being sealed (Fatalities typically begin after five minutes). The toxin generally takes roughly 5 minutes to spread to its full 50 foot radius (so roughly 10 feet per minute). When she is stopped, the area of effect dissipates instantaneously.
Weaknesses/Limitations/Drawbacks: Snake Physiology - Thorn's abilities are in a perma-locked state. She can't call on them or shut them off. Her body is simply like this, making it glaringly obvious what she is. Being a human reptile, she doesn't handle cool temperatures well. Her regenerative ability isn't necessarily fast acting. It is effective but it can occasionally take time to kick in, usually depending on the extent of injury.
Poison Secretion - Thorn has no control over the ability itself. She merely controls her stress level. When the power is active, she can't manipulate it. She can only try to calm herself down. That or something will have to distract her. She can't force the power to work or shut off. She just has to force herself to regain her composure.
Mute - Whether actually unable to speak or simply the result of some form of trauma, Thorn is mute and never utters a word. She communicates through writing and occasionally hisses to get across certain cues, such as warnings and affection.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: Academy 218 - Character Deposit Mon Jun 23, 2014 3:08 am
Hair Color: dark brown Eye Color: blue Ethnicity: ½ Brazilian, ½ Cuban-American Physical Appearance: Carole is a skinny, attractive girl who looks like she’s never lifted a finger for anything once in her life. She is incredibly dainty, with very little muscle tone. She’s obviously not winning any powerlifting competitions. She has long, slender arms and skinny fingers that end in well-manicured nails painted a different color every day. She has caramel-colored skin, a byproduct of her nationality, and oddly-contrasting deep blue eyes. Her face is thin with plump cheeks, giving her face a heart-shaped form. She has high, well-trimmed eyebrows and short eyelashes. Her face is generally clear of imperfections, with the exception of an occasional zit which she whines and sighs over until it is whisked away by a small arsenal of skin care products. She has a small, thin nose that is slightly flat along the bridge. Carole’s ears are small and relatively insignificant to the rest of her appearance, though she normally hides them. For some reason, she doesn’t like her ears, and so normally shrouds them under her hair. Speaking of which, Carole’s hair flows down her back like a waterfall. It comes about ⅓ of the way down her back, and is taken care of very well. Carole wears makeup that looks professionally done, causing her eyes to pop and her lips to appear a soft, luscious red, like a crisp apple.
Attire: Carole’s wardrobe is so expensive that it has its own insurance policy and security system. She only wears designer clothes, and dresses, for lack of a better term, like a “girly” girl. She’s almost always wearing a dress, with thicker tights to keep her legs warm in the 218 cold. As its too cold and snowy for heels, Carole usually wears designer boots of some sort. If it’s absolutely frigid out (like below 30 degrees), she’ll wear designer jeans and a parka (and will complain about the cold until everyone’s ears freeze over). She wears a ton of jewelry, from dangling earrings to bracelets and necklaces on her arms and neck. She almost always wears a set of three gold flat bracelets on her left wrist and a platinum charm bracelet on her right wrist. She never wears rings, as she believes they look trashy (unless you’re married, which she’s not). Her nails are painted a color matching whatever dress/blouse she’s wearing. If it’s sunny out, Carole will wear a set of designer sunglasses.
Personality
Outward & Innate Personality: If one took a poll of everyone who has known Carole for longer than a passing glance in the hallway (and even some of them), and asked them to describe Carole in one phrase, 90% of them would most likely choose the words “prissy rich girl”. Carole is spoiled and pampered. She came from a life where she had servants to do everything for her and a spa to relax any trouble she could possibly think of away. Being a second-year student at the Academy, she isn’t completely useless anymore, but she’s still pretty bad. If given the option to have someone else do something for her or do it herself, she will defer to someone else. Carole loves attention, and always wants people looking at her or near her. She’s the popular girl, one who looks like she normally prowls the halls with two other overprivileged rich girls who are slightly shorter and less intelligent than she. Carole’s not all that bad, though. She’s extraordinarily friendly, driven somewhat by her fear of being alone. Carole absolutely hates silence and loneliness. She constantly needs noise and people around her. This becomes a major aspect of her personality, and often dictates her decision-making. She can become very indecisive when making a decision that would cause someone who she likes to dislike her. She can be quite easily driven to do things through peer pressure. She has a fear of snakes, spiders, and other insects and reptiles. Slightly germaphobic, she cleans things often and has been known to use hand sanitizer exhorbitantly. This minor trait, however, is hardly noticeable by most people around Carole.
Hobbies/Interests: Shop, look at clothing magazines, watch soccer games, watch movies, get people to do things she doesn’t want to do for her, and read books. She’s a fan of Anne Rice and John Green. She also enjoys cooking (despite her usual aversion to busy work). Skills/Talents: Despite her expensive wardrobe and posh furniture in her dorm (in the beginning of the year, she completely overhauled her dorm), Carole knows how to manage money well. She manages accounts well, and has a lot of money saved up just in case of emergency. She runs an online fashion boutique, which makes her the money that she spends on clothes and shoes. Carole also dabbles in the stock market, investing in fast-growing companies like Google and Apple. She’s a pretty good cook, having learned traditional recipes from her Cuban grandmother. She speaks fluent Portuguese. Prized Possession: Her platinum charm bracelet. Quote(s): “You would actually be surprised to see how hard I work each and every day to make a living even while I’m still technically in high school. You’re never too young to start building an investment portfolio. Gabe, is that tub done being scrubbed yet? I want to be able to see my face in it! And where is my mocha latte?”
Relationships
(Say if they have a power, please.)
Family: Much like Monsieur Valos, Monsieur Cortez (a meta) had many babies. He has been married four times, and has a grand total of eight kids that he knows about. Carole’s mother comes from a large family as well, all Cuban expatriots (save the younger ones). Her grandfather fought in the Bay of Pigs invasion back in the sixties and had her mother just before leaving to die on a Cuban beach. She has seven siblings, eight paternal cousins, seventeen maternal cousins, three paternal uncles, two paternal aunts, seven maternal uncles, five maternal aunts, both paternal grandparents, and one maternal grandparent who is getting quite old. Friends: Carole constantly surrounds herself with people. She likes people who are interesting to talk to, yes-men who will do whatever she says, rich people who are slightly less spoiled than she, and, to balance out the rich bimboes, people who make her think (highly intelligent or poetic people). Enemies: Know-it-alls, antisocial people, Lovers: Her and Jake Valos went out for three years, and broke up not too long ago over something incredibly stupid. However, she still has feelings for him, and will do pretty much anything to get back in his pants, so to speak. Marital Status: Single
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: Academy 218 - Character Deposit Sat Jun 28, 2014 4:31 pm
Basic Information
Name: ████ ██████
Nickname/Alias/Etc: Byte
Gender: Originally: ████
Age: ███
Height: Was █' █
Weight: Originally ███, now is virtually weightless.
Appearance
Hair Color: Had ███ colored hair, now has no hair color. Eye Color: Has no eye color. Ethnicity: Once ████. N/A now. Physical Appearance: ██████ was once an average sized young ████ with ███ colored hair and ███ colored eyes. ██████ wore darker clothes, mostly long pants, a hoodie, stuff to cover up. ██████ was a recluse and stayed indoors and worked from behind the scenes. Due to this ██████ had pale skin for being of ████ race. Attire: N/A
Personality
Outward & Innate Personality: Byte is insatiably curious, and will forever be seeking more knowledge. Hobbies/Interests: Surfing the internet. Skills/Talents: Finding information and using it's powers. Prized Possession: It's databanks. Quote(s): "Everything is connected... Some doors have locks and keys, but copy and pasted decryptions can make anything compliant enough to slip through the cracks.." History/Bio: Byte was once one of the most proficient technomancers to ever live on Academy 218. It's ability to manipulate technology was incredible, and it's mind seemed to be an endless stream on IQ points. ██████ was always in the lab making even some of the most intellectual meta humans look bad. However, during this time it developed cancer in it's lungs and in it's pancreas that spread to the rest of it's body too quickly for the hospital to keep up with. It is one of the only students to have died on campus.
However, in it's death, it created a code, and defied god. It's body could not be saved, but it's mind was salvageable. With the help of some of the most intelligent meta humans, itself, and healers to keep it alive, it was able to be put into the system, it's mind became code. Those working on the 'Byte Project' rejoiced at their success at making man machine. But it was short lived. The code could do little to nothing, and what it could do, it had to be prompted like any other form of software. After many tears were shed, and the body laid to rest, the code was scrapped into the depths of the Laboratories databanks, titled simply as "The Byte Project". Many have used his code for study in bringing others to 'life' after death, with no success in making any change at bring back the Byte.
Power Class: Super System, Cerebral, Extra-Senory, Anatomical/Biological, Other
Power: Every played Watch_Dogs? Byte is the ctOS Network with a consciousness. He can control everything, and anything electronic. He is the mainframe and has the potential to be everywhere at once as well as take complete control of the entire island. Whether it be jamming communications or instituting small scale blackouts. He also has the ability to access the entire internet and find just what he wants in milliseconds, allowing him near infinite reference and the knowledge that the entire internet has at it's disposal. Byte also has access to mental queues (such as the the tune that brings back the most emotional memory that causes some to commit suicide) and if given access to the hospital, other student's information sheets, medical records, any information they have stored. Being incredibly smart, with combined access and the mind of a computer, Byte will have found cures for major illnesses (including AIDS, most forms of Cancer, etc).
As a self learning and self evolving AI, Byte can evolve. Despite being nearly a decade old (created in 2005), Byte is constantly updating and increasing the amount of data and memory it has at it's disposal. Once it 'awakened' it began rapidly evolving, going to top of the line Academy 218 2005 technology to top of the line Academy 218 tech that belonged in 2025. It's activity has slowed down however, as it seems to be limited by the hardware it's in, as it cant handle every advance.
Weaknesses/Limitations/Drawbacks: Byte is extremely powerful. That is a given. If given the time and access, it could become the next Skynet, hell, if it'd be taken to a factory and given some time it is a legitimate possibility it would begin creating drones to either carry it to more places or fight for it. Despite this, Byte has a lot of limitations. It can be a guard dog, or a scout, or a weapon to literally make all technology on opponents useless (it can also set their explosives off as long as they can be electronically primed).
Byte first off, cannot gain control of 'black zones', or areas that it has not already hacked into on it's own. It has to be taken in there and inserted like a virus into a computer in that area for it to worm it's way in (although it doesnt have to be the main computer in the area, just a computer. It can reroute from there). It also cannot be everywhere at once, despite what some may think. It is a limited amount of electrons, and the only way for it to gain full control over a place like the island would be to have been taken to every major area and hacked in, then given access to the Headmaster's computer. Which is possible, but very difficult and time consuming.
Byte is also nothing but a code anymore. As the RP progresses, it will go from more human to more machine, potentially becoming a new enemy the other students must overcome. The world is incredibly connected, and not everything is on the internet. So as it seeks more and more information, it will become more and more powerful, and less and less human.
Other: Headmaster Edit: ██████ is deceased, some information may have been terminated or moved to save memory in the academy's databases.
Last edited by TheⓍperator on Sun Aug 10, 2014 3:50 pm; edited 1 time in total
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: Academy 218 - Character Deposit Tue Jul 08, 2014 2:07 am
Basic Information
Name: Henry Olin Nicknames: Dragonfly (but no one calls him that). Gender: Male, and he refuses to let anyone say otherwise. Age: 19 Height: 7'3, 16'9 from snout to tail. Weight: 382.7lbs
Appearance
Hair Color: N/A
Eye Color: His eye ball is yellow, but he has no irises.
Nationality: Green.
Physical Appearance: Take the lizard, combine it with a man, and give it some aspects of birds, and you get... well, a lizard person. At 7'3, he is a relatively large and overbearing creature, but can still have difficulty meeting eye to eye with some people on campus. He has dark green (Now Black), scaly skin with a row of iguana like spikes running down the length of his back, and a near white underbelly. He is very much what you would expect from a lizard man. Henry has four fingered hands and two three toed feet. The claws found on his hands are up to three inches long (only one is that long, and it is his middle finger). His toes are adorned with three inch claws as well, except what would be his big toe (the one closest to his other foot) has a different build to the others and has the ability to raise up, allowing a large six inch sickle claw that is retractable into his toe socket (like that of a raptor's claw, or more commonly, a cat's). Henry also has a very long (a little longer than his height) and very muscular prehensile tail. In fact, this tail in nothing but muscle. Much like common reptiles, this tail is detachable and can be regrown.
Attire: Henry normally dresses himself in heavy duty clothing to keep the cold at bay and to keep his body hidden. No one has ever seen his face or skin, as he wears a gas mask over his face that covers his snout and large gloves to cover his hands. His tail is normally curled up underneath his coat to be kept out of sight.
Personality
Innate Personality: Henry is an incredibly self conscious over his looks. He constantly wears heavy and protective clothing to shield his body so others cannot see him. He lives in constant fear and shame of his appearance ability to harm others.
Outward Personality: He seems a bit shy at times, but when he feels secure in not being seen he will often be pretty... normal. Well, as normal as a really big guy wearing a lot of coats and a gas mask can be... Eh, I'll flesh this out later.
Hobbies/Skills:
History/Bio: A MYSTERY OOOOOOOOOOOOOH 2MYSTERIOUS4U
Abilities
Power Class: Biological/Animal/Super System
Power: Henry has most of the abilities of amphibians, lizards, snakes, and birds. A bacteria infested bite, claws, a nasty set of triple rowed teeth (sone shark like, others more crocodilian), regenerative properties (able to regenerate limbs after a while), a very powerful form color change (Not invisibility, but damn close), and some other weird things thrown in there. It has been said that he potentially has the ability to shift to the female gender and then back to male, although this is largely unknown as nobody wants to go up to him and say "Hey, become a girl!" because he probably doesn't know how exactly to do that (and it's not like they know what he looks like besides hearing his voice). He also has the ability to breath in water through his skin like a frog, and... well, in another way which he nor I want to discuss. You want to know how? Look up how Irwin's turtles do it. He also has the ability to crawl around on walls like that of Spiderman, due to the fact his hands and feet have little hairs on their soles, like that of a Geko's, allowing him to stick to most substances with great ease. He is very intelligent, an honors student at the school. Like most reptiles he is extremely strong for his size, and is able to lift things much heavier than himself if needed. Henry has a very powerful set of senses (hearing, sight, and smell, etc). Especially smell. He has two ways of smelling the air, which is through his noes and then through his tongue like a snake. Henry, being extremely strong, has the ability to run at 40mph and over if he desires. Dragonfly's most recently discovered ability is that he has the ability to spit bright, florescent, and incredibly corrosive acid from his jaws from a distance at a maximum of twenty-five feet. This acid is comparable to that of the blood found in the Aliens from Alien vs Predator, except it's must faster acting and decomposes in the span of about fifteen seconds. His blood also shares this corrosive aspect, meaning he has one hell of defense mechanism, and is made of entirely different stuff than most people (his veins and arteries having a whole different element to them that keeps his body from dissolving itself).
Weaknesses: Cold, and internal bleeding. He takes various types of medicine to help him control his main problem, which is his multiple personality disorder. At the moment, this is very controlled, but if he forgets or goes without his medicine things can get weird. The acid can only be shot one or two times depending on the duration and the amount of acid fired. The acid sack in his neck can take anywhere from five minutes to half an hour to be refill. Internal bleeding is also a big issue because while his insides are acid resistant, if he begins to bleed in more sensitive areas he can have a VERY bad time. While he can bounce back from this like he can most things, it is extremely painful and can put him out of the battle in no time flat.
Other: He is the legendary Dragonfly, before the mental breakdown.
Derkal Transvestite Administrator
Posts : 2353 Join date : 2012-10-19 Age : 27
Subject: Re: Academy 218 - Character Deposit Sat Jul 12, 2014 1:35 am
Hair Color: Black Eye Color: Blue Ethnicity: White
Physical Appearance: Jayla is of average height and has a slim, yet curvy figure. She has long, naturally wavy black hair that comes down to about the middle of her back, which is incredibly soft. She has dark blue eyes that resemble pond water, but with a bluer tint. She has fairly tan skin, that is oddly soft and seems almost slick. At times it is so soft it seems unreal, which may either be part of her power, or some really amazing soap. Jayla has a long scar on her left shoulder that is evidence to her past. There is also one on her right thigh that is horribly deep and looks painful. Jay also has a long double pointed scar on her back and her right hand, though these ones are slightly more faded, but evidence of a harsh situation. Her right hand also had an odd positioning of joints, noting that at one point it was broken.
Attire: Jay often wears anything she has available, but always tries to look her very best and wears clean clothing when it is available. She usually wears simpler clothing like a T-shirt and blue jeans and sometimes a jacket.
Personality
Outward & Innate Personality: Jay is usually very polite and friendly. Although she's nasty once she's been crossed and sometimes won't hold back. Overall she is very respectful of others and takes delight in any friends she comes across along the way. She is prone to procrastinating however, and this has become a harsh burden to her throughout life. She also has a certain degree of shyness, a demure. She is bad at making quick decisions and horrible when under pressure. She is often a daydreamer and dozes off.
Another thing that has gotten Jay into trouble is that she is wildly conceited and timid. She can also be aggressive at times and have a certain roughness to the way she goes along. She is incredibly materialistic, always too much concerned with physical comforts and is considerate of others, but can often be jealous at times and sometimes this is apparent to those around her. She is undeniably naive as an added bonus and is extremely opinionated. She is compliant to those who might have authority over her, but in dire situations she will do what she thinks is right. She has a bad habit of being petulant and is often move to sudden impatient irritation. Jayla is also extremely paranoid. It causes her to lose focus of what she's doing and only be able to concentrate on what's bothering her.
Hobbies/Interests: Jayla loves to draw, and she can draw quite well. She can draw something almost exactly how it looks in real life. She's not nearly as talented in painting or pottery though, but as far as pencil and paper, she can make something quite beautiful and often draws scenes filled with beautiful scenery and animals.
Skills/Talents: Again, very good at drawing. She's good at swimming, although she doesn't do it as often as she thinks she should. She is also very good at using a knife, when one is available.
Prized Possession: Photo of her former family.
Relationships
Family: Jayla has a brother named Cyrus, who may or may not still be alive. He had a power (though I'm not sure what yet).
Enemies: Prejudiced people. Lovers: Jayla hasn't had any sort of boyfriend since grade school. Her popularity dropped substantially when it was discovered that she was a Meta. She often doesn't view love a something she requires, although deep down she is another girl who enjoys a good romance book.
Marital Status: Single
Abilities
Power Class: Elemental Power: Jayla's power is the unique thing about her. It gives her meaning, identity, and a feel of who she is. There might be several terms for it. Lighting manipulation, shadow control, shadow mimicry, whatever you may call it. Jayla's skin absorbs light, which is usually very plentiful. This causes her skin and hair to become unnaturally soft, smooth, and clean. The light she absorbs is then broke down into an energy that fills her body and allows her to manipulate the lighting of an area. Usually the area must be enclosed or captivated by something that allows for some shade. She obviously can't control the lighting of an area that's out in the open, because she can't control the sun, of course. She is also capable of transforming into a shadow and thus is capable of moving around various obstacles with ease. She can also construct small objects by solidifying shadow energy. This comes in handy when she's in tough situations and needs a knife to fight with, given that most of her powers can't be used to actually inflict harm, rather she could attempt to blind an enemy of the playing field by making it took light or dark to see. She lacks an actual shadow when she walks, because of her abilities. This is one of the only things that would allow you to know she is a Meta.
Weaknesses/Limitations/Drawbacks: Her power causes emotional effects. It can cause her to have strange mood swings and cause her to be on-edge. It is also harder to absorb light in places where little is found, like at night. Usually at night, her sole source of light is the moon, which is very little to go by. Her power also lowers her immune system's capability to fight off illness. She becomes more sickly than regular people and has a hard time fighting off sickness. She can also get migraines by touching her own reflection. Her powers also do not work to full effect when her body comes into contact with gasoline.
Other: I went to The Academy to feast on butts, but instead I only found a whalepenis.
True Night Killer
Posts : 1280 Join date : 2013-06-29 Location : Everywhere and nowhere.
Subject: Re: Academy 218 - Character Deposit Mon Jul 21, 2014 11:32 pm
Basic Information
Name: Poppy Flanagan Nickname/Alias/Etc: Strawberry, princess, brat Gender: Female Age: Fourteen almost fifteen Height: Four feet eleven and a half inches Weight: Ninety eight pounds
Appearance
Hair Color: Fiery red Eye Color: Emerald green Ethnicity: Irish American
Physical Appearance: Poppy's most prominent feature is her carrot top mop, which is a fitting description for how much she has. Her hair has a lot of volume, waviness. It flows to just bellow her shoulder blades. Being short makes her head large by comparison to her body. This in combination with lingering baby fat makes her face look rounded, almost doll like were it symmetrical. Because of her small size her eyes seem unproportionately large to for head. This and the fact she inherited her mothers long eyelashes contribute to half the reason one of her nicknames is brat. Whether or not she agrees, her grooming practices back it up. If somebody looked close enough they would be able to tell that her eyebrows are plucked and manicured to be thin. Tripping while learning how to walk in heels has made her petite nose slightly crooked ever since. It's her hope to get it corrected once she stops growing. Poppy got her prominent ears pierced in four places as a fashion experiment and a way to spite her parents. As of the moment her uppermost ones are in the process of healing, the lower ones remain in use. Additionally her reckless nature earned her a few scars, all them are easy to hide except one bellow her chin. It remains as a horizontal line of discoloration nearly an inch in length. Her mouth is a above average sized and makes her lips look thin. The Flanagan's dentist has kept her pearly whites in good shape. Unfortunately for her they didn't come in very straight. Poppy's teeth are a bit staggered, her smile gap toothed. She used to wear braces, but since coming to the academy she has switched to using a retainer at night.
Tiny freckles are interspersed all over her body, most heavily clustered on her cheeks and back. Moles must like the same places, because she has one on her right cheek and shoulder blade. Splotchy pigmentless birthmarks are reoccurring on her body. Most of them are small, the exception are ones on her head, neck, and back. She's pretty pale so what isn't hidden by hair or clothes doesn't stand out to much, nonetheless though she takes cover up to the places that show each day. Like many girls first introduced to makeup Poppy uses quite a bit. However, unlike some of them she knows how to apply it properly. One of the only parts of her routine that hasn't changed since being enrolled at the academy. Poppy adamantly insists on using primer, lipstick/gloss, foundation, blush, contour, highlight, mascara, eyeliner, penciling, nail polish, the whole shebang. If she has colors other than black, white, red, pink, and purple she doesn't use them. Her build is slender, yet slightly chubby all over in the way only a child can be. Before the bodies fat starts congregating in certain areas. Though she has started into puberty, she is no where near to being a woman yet.
Attire: A decent portion of Poppy's wardrobe came along with her to the academy. This encompasses of skirts, blouses, dresses, gowns, camisoles, scarfs, shawls, stockings, and other formal wear. Footwear consists of slippers, heels, flats, pumps, sandals, D'Orsays, and boots. Even though she isn't big on headwear there are a number of sun, cocktail, Cecile, and Victorian hats to chose from in addition to bonnets, bows, headbands and veils. Their color palettes are identical to her choice in cosmetics. Jewelry of precious metal supplemented with valuable gems make up the bulk of her other accessories. These are worn in relative moderation. The only notable pieces are silver cross that her parents hoped would liken her to Catholicism, and a ten carat gold diamond ring that belonged to her great grandmother. Poppy doesn't process a single pair of pants or shorts. I'll specify her exact outfits IC.
Personality
Outward & Innate Personality: Spunky, sassy, arrogant, and opinionated are all good words to describe Poppy. She is perceived as prim and proper little girl that has way to much energy. Her impressive vocabulary combined with the fact she can talk a mile a minute often make conversation with her a quite a doozy. A high pitched voice doesn't help either. It's hard to politely disengage with her, because she can't take a hint when she's being a nuisance. Just about everyone has their breaking point, some sooner than others, and when they do tell her to buzz off she always does her best to make a scene. She'll use any combination of pouting, crossing her arms, looking away, contemptuous sound effects, name calling, or even wailing on the person with her tiny little fists. For her age she is surprisingly found of swear words, or more likely he effect they produce. Regardless of the case she rarely goes on for more than five minutes unless she receives undue attention. Of course this is rarely positive attention, and feisty Poppy isn't one to back down. Strangely though if she really gets somebody on a roll she will quiet up an simply smile at them until they quit or run out of breath. Each time she raps up her antics suddenly and moves on to something else. Finally Poppy is quite demanding. It's like a game to her to see how long it takes for people to cave into her whims. How polite she is depends on a multitude of factors.
On the inside Poppy always feels alone. In her efforts to get noticed she usually instead finds herself pushing others away. This a viscous cycle that has been going on ever since she was first enrolled in school. As a result she harbors resentment against those who are able to fit in and furthermore herself. More than once this has burst forth into sudden aggression, or prompted her to do something dangerous to see if anyone really cares. In the few cases where she has been made to feel like she belongs her true colors emerge. Poppy at heart is friendly, if a bit bossy. Should she ever join a group of friends she'd have no need to solicit everyone for attention. Additionally, she has a very idealistic view of the world. In her mind people should reap what they sow. To her it is incomprehensible when bad things happen to good people and vice versa. Poppy is extremely protective of her allies, and will do whatever it takes to keep them around. However it is a delicate balance, for in the past she has been overbearing and brought her own doubts to fruition. Each time Poppy has gotten close to somebody only for them to leave they have left an even bigger rift in her heart than the one they were filling.
Aside from what's listed above Poppy has the same fears and desires shared by most teenage girls.
Hobbies/Interests: Poppy is constantly looking for attention or that can make feel recognized, special, excited, talented, all the feelings her childhood lacks. She will go from one person to another trying all sorts of things. Anything that promotes a reaction she will keep up. Beyond this she is into what most young girls are. Dolls, stuffed animals, arts and crafts, sweet treats, cartoons, playing dress up, and so on. On the flip side she has some tomboy like tendencies, examples include mutilating her toys and watching relatively violet shows.
Skills/Talents: Poppy is smarter than her grade level as it was the only thing that her parents wouldn't let slide. Getting constant one on one tutoring has it's perks even if she doesn't realize it. Following this is things like dance, how to talk, and even how to walk in a formal manner. From a young age a bow and violin we placed in her hands, over the years she has become a talented musician. Due to her upbringing she can speak both English and Irish fluently, she is currently learning French. Lastly, Poppy is clever and rather good at getting what she wants.
Prized Possession: A naked barbie doll with it's blonde hair clipped unevenly. It is also missing a leg. Poppy named it Paulina, she tries to keep it out of sight of others.
Quote(s):"Let's play house! I'll be me and you'll be my servant. Okay?"
History/Bio: A pretty standard story of a neglected, but otherwise pampered little girl. Poppy was raised by a nanny and sent to a prestigious private school. Servants waited on her every need and if it could be bought with money it was hers. This lasted most of grade school until her inability to keep her hands to herself got her thrown out. In place her parents hired a private tutor instead of addressing the problem. All in all she was well on track to becoming a lonely selfish person. All that changed when her father failed to keep yet another promise. Something unexplained happened that wound him in the hospital. What was certain however is that is Poppy was somehow involved. So when an invitation to the academy came they were all too willing to send her off.
Relationships
Family: Daughter of Anna and Conor Flanagan, no siblings or extended family Friends: Anyone who pays attention to her or follows her whims Enemies: Anyone who ignores her or treats her unfairly Lovers: None Marital Status: Single
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: Academy 218 - Character Deposit Mon Aug 11, 2014 8:07 pm
Basic Information
Name: Aiden T. Montag Nickname/Alias/Etc: Timberjack, The Dragon, Phoenix Gender: Male Age: 24 Height: 6'2 Weight: 173lbs
Appearance
Hair Color: Auburn Brown Eye Color: Orange. Ethnicity: Caucasian American. Nothing too notable in this aspect. Physical Appearance: Aiden is a tall and fairly thin individual. He's not quite lean and mean, but not quite unhealthy either. He has a square face, which leads to a strong, relatively pointed chin. He has an average male noes, not too large, but not a button noes like how most girls have. He has relatively small eyes, not too much smaller than the average individual. His eyes are hooded and he has orange irises. His irises seem to have a glow to them, going as far as to say they glow ever so slightly in the dark. He has a large forehead, but a full head of medium length hair that points forward. Many compare him to Daniel Radcliffe because of his facial structure. His body however is different. He's lithe and tall and is relatively fit, but he wont be arm wrestling with Titus any time soon. He tends to dress fashionably but in a way that causes a slight amount of intimidation. His main color is black, which is due to his ashy composition (See: Powers). He wears what look like Black jean pants, with and orange stripe going along the sides. He wears and orange, long sleeve, tight fit undershirt and a black leather jacket over the top. On each shoulder blade area on the jacket there is a design. On the right there is a Phoenix, and on the left, a dragon He has black running shoes, with an orange sole, but no company mark. He wears no headwear. Although that may change. His skin tone overall is pale, and he always wears a smile on his face, immediately removing any bad boy look he could have to him because of his darker clothing. In terms of scars or other blemishes, the only notable one is a scar he has across his right eyebrow that he got before his powers activated. There isnt too much story to it, he fell while riding a bike and cut himself. But it's the only real noticeable scar. He tends to have a light Five O'clock shadow across his face and up his cheeks. Attire: Tends to wear black/orange clothing. Although that's not his choice (See: Powers)
Personality
Outward & Innate Personality: I tend to do better and flesh these out better during the RP, but I'll give the basic rundown. He is a personality. Sarcastic, witty, good humored most of the time. He tends to be an extrovert and will actively seek people out. He likes playing harmless pranks when he can. He is a show off with his power and this has led to him burning people at times. He tries to be a good guy and an overall solid individual, but he's young and reckless. Unfortunately because of this when he's showing off to girls or friends or whatever, things can go wrong because he's more likely to do things out of his full control. Hobbies/Interests: Setting things on fire. Conversing with people, learning how to better control his powers, trying to impress girls, etc. Skills/Talents: Incredibly adept with his power. He does practice a form of Tai Chi, although, it's more of a Meta Human style because it involves him shooting fire to let off stress and steam. It helps him keep himself in control and is therapeutic to him. He can also breakdance. He is very flexible and a skilled gymnast, often using these skills in combination to do some pretty hot moves. Prized Possession: N/A. Everything gets set on fire on accident at some point. Quote(s): "It's not that I dont like you... I just hurt everyone I touch. No, not emotionally. I will probably give you a third degree burn on accident at some point if you decided to try dating me." History/Bio: BURN IT TOO THE GROUNNNNNND DANANAN DANAAAA DANANA DAN DANANANAAAA!!!
Relationships
Family: Alicia Keys (This girl is on fiya!) Friends: Fire Lord Ozai, Zuko, Sid- Lord of the Flame Enemies: Large bodies of water. Lovers: Adventure Time's Flame Princess Marital Status: No one dates him because their pubic hair gets caught on fire.
Abilities
Power Class: Super System, Power, Elemental, Energy Power: Aiden is an incredibly adept with his power. He, for lack of better wording, is a firebender. He can ignite flames via thought and action. Basically, he can create fire at will and can control how hot it burns (and therefor it's color). He can also control control variations of fire, and manipulation of smoke. He can create fire out of just about any part of his body (ranging from hands, feet, knees, elbows, etc) and has the ability to superheat parts of his body (much like how the villains in Iron Man 3 were able to). He also has a special form of vision, allowing him to see heat signatures left behind. He is able to switch between color and thermal vision on whim. He is completely immune to fire and anything that can cause a thermal burn due to high temperatures, and is heavily resistant to the cold. He is capable of making constructs with his flames, although nothing than can be considered defensive unless you're counting setting yourself on fire as armor. He is also technically a shape shifter, in a very limited way. His body made of volcanic ash and soot, rather than flesh and bone, which is an advantage in combative situations. It allows him to 'smoke dash' where he becomes a nearly intangible cloud of smoke that moves in the direction he desires and then reforms back into his body in a relatively short amount of time (very similarly to how Dracula can turn into a swarm of bats and dash at someone before reforming into a normal person, except replace bats with smoke). Because his body is made of ash, conventional weapons have very little effect. Sharp staby staby weaponry and bullets tend to do little to no damage to him. He has a limited healing factor that causes his ashes to reform back to his body. If this is not possible, consuming more matter can fix him up (any matter really, he's a living furnace). Normal clothing tends to burn off of him when he uses his power or superheats a part of his body. So the clothing he wears is actually an extension of his body and is very similar to how Megan's clothing works. This clothing, because it is part of him, is completely fire proof and therefor doesnt burn off and leave him nekked in the battlefield.
Weaknesses/Limitations/Drawbacks: He is a diagnosed Pyromanic and gets off by setting things on fire. He loves to watch things burn. It's not that he dislikes anything, he just thinks a little fire makes everything look a little nicer. So there's that. His powers, much like Gabe's are also in tune with his emotions. In the words of Zuko from Avatar: "Fire can be dangerous and wild." and he can very likely hurt his allies when he is surprised, scared, angry, or simply not paying attention and being sloppy with his control. He has burnt a lot of people unintentionally, and will probably burn more. Like all fire, his flames can be snuffed out by a large enough object or by enough water. Speaking of which, he really cant swim, and because he's made of soot and ash, swimming can very likely kill him. He is capable of turning rocks into magma given some time, but he cannot control it as it is still stone. When doused with water, while he wont separate and die, he cannot use his powers. Rain does this as well. While guns, explosions, and bladed weaponry has little to no effect on him, blunt force weapons such as baseball bats or led pipes have the same effect as they would on a normal person (AKA really effective). I mentioned his ability to control smoke. I will go more into detail about that here. For smoke- he does have a great deal of control over it, but it is almost impossible to use as an effective weapon unless you are using it to torture someone via choking or using for effect damage. The amount of smoke created by his fires is the smoke he can control. In order to use smoke he MUST create fire. And that is an occupational hazard.
Other: Something in the academy will be burnt down at some point. I a guarantee it.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: Academy 218 - Character Deposit Sun Aug 17, 2014 1:07 am
Hair Color: Black Eye Color: Blue Ethnicity: Caucasian - British, French, Danish, and Polish are in her blood Physical Appearance: Dana is a very mousy and petite young woman. She has a very nerdy, librarian, feel to her. Lightly due to her glasses, and curly near-afro. One of the first things people notice about Dana is that she's paraplegic. The usual, paralyzed from the waist, schtick. She uses a wheel chair to move about. Because she's in a wheel chair, she hasn't been able to workout as much as she could. She has put on some weight, despite her best efforts not to. She has a little bit of a beer-gut, which she tries to conceal under heavy clothing. Other than that, her arms aren't too chubby, from all the extra work she does with them. She doesn't have the best posture, usually she's slouched in her wheelchair. Dana is a little bit below average height (Though, you wouldn't notice unless she stands straight up), at 5'4, and is a bit more plump than for er height, weighing in at 142. Dana is caucasian, she is American, but she has multiple european countries in her blood. You can see from her somewhat European facial features. Dana's skin is a beige white color, and pretty fair. Because of her lifestyle, she lived a life of being closed off the world, so she didn't get a chance to get too many injuries. She does have a noticeable scar on her cheek from a time her wheel chair tumbled over. There's also massive scar on her arm that starts at her shoulder and goes to her elbow. Like it was ripped open. Dana is said to be a very attractive young girl, not at supermodel standards, but is pretty. Dana has distinctly European facial features. She has a heart shaped head, and very pronounced and squared facial features. She has these large and beady eyes, that are a bright blue color, people find them slightly creepy. Dana has a triangle shaped nose, with a thin nose bridge, and a wide nose. She has large, narrow, ears, that are usually hidden underneath her shaggy afro. Dana's jaw is low and sleek, she has a fairly sharp jawline and a large blocky chin. Dana's hair is dark-black color, clean, and is very curly. She has a shaggy hairstyle that is almost like an afro, but not too big or silly. Sometimes she puts flowers into her hair.
Attire: Dana dresses very modestly. Like someone decades older than her. She covers skin, and wears long, conservative skirts. Sometimes even seen wearing dresses. She likes to wear a variety of hats. Sun hats, fedoras, etc, etc. Whatever makes her feel stylish. Dana wears thin-framed glasses, since she has a stigmatism in her eyes.
Personality
Outward & Innate Personality: Dana is quite polite and well-spoken. She is nice to whoever approaches her, and keeps the conversation going. She is extremely morale, she would never consider hurting anyone unjustly. Though, she is nervous, and a little shy around other people. A bit closed off and introverted. She keeps her emotions and opinions bottled up and to herself. Dana is a bit of a doormat, she's easy to push around and beat up. Due to her current disability she can't properly defend herself (Despite the fact that she has a deadly power) and requires assistance most of the time. She's not even good at insulting people. One thing that drives Dana up the wall is when people treat her like he's helpless because she's in a wheel chair. She'll do her best to prove her worth. In terms of sexuality, Dana is straight.
Hobbies/Interests: Music, video games, art, that kind of stuff.
Skills/Talents: Since she's crippled, sports are out of the question. Dana has taken up some other hobbies to bide her time. Dana has taken to devote herself to becoming a singer. She has very good vocal control, and can sing quite well. She also knows how to use a few instruments. She knows how to play the violin, piano, and the harp. Dana is also an artist, who is quite talented with a pencil. Dana has also spent a bit of her time around electronics, specifically computers. She knows her way around today's electronics. She's also talented at videogames.
Prized Possession: A locket she received from her late-grandmother.
Quote(s):"It's dark in here... Can you... can you see me...?"
Relationships
Family: Dana has a fairly small family. It was just her father, Andy Alcott, and herself. She never knew her mother, her father tells her stories about her mother sometimes. There's also her father's extended family which involves his parents, brothers, sisters, nieces and nephews, and cousins.
Friends: Not too many. Dana's closest friend has to be Theresa. Dana is also friends with Sage Lucas Pimm alongside her bestie Theresa.
Enemies: None
Lovers: None.
Marital Status: Single
Other: Longtime student at the Academy, she has been attending for seven years. Dana has been crippled for all her life.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: Academy 218 - Character Deposit Sun Aug 17, 2014 1:08 am
Basic Information
Name: Terry Kevin Obott Nickname/Alias/Etc: Terry is now Theresa Darlene Obott. Gender: Male to female transgendered. Biologically male, but identifies as female. Age: 15 Height: 5'7 Weight: 136
Appearance
Hair Color: Black Eye Color: Hazel Ethnicity: Caucasian - With Romanian, Irish, and German in her blood. Physical Appearance: Theresa is a biological male, that now identifies as a female. She has done her best to look feminine, and she was fortunate enough to already be somewhat "girly". Even when she identified as a male she had a lithe, slender, body, with a tight stomach and behind, and tender good looks. She shaves her face and other areas of her body to appear more feminine. However, her facial features, voice and flat chest and butt, are more masculine than anything. Which makes it hard to perfectly pass off as a girl. Theresa looks like someone who hasn't done much work in her life. With zero muscles, and an overall weakling look. Her height is an inch above the average female height, at 5'7 feet, and for weight, she is 146 pounds. Theresa is definitely Caucasian, her skin is a pale white color, not without a few scars here and there, but these scars aren't too notable. Just from childhood blunders and other mishaps - Most of them even started to fade away. Theresa's head is diamond shaped, with most of her facial features being smooth and rounded. Her facial features appear to be European. She has small, smooth cheeks that blend seamlessly with her jawline and chin. With her chin being medium sized and blocky, not blending that well into her jawline, which is not that visible. Theresa's nose is wide, and she has some large nostrils, along with a thicker nose bridge. Her lips are thin and small, definitely the kind of lips you would see on a man. However, most of her facial features are hard to notice because she keeps a scarf around her face most of the time. Her ears are small, point upwards, and are pointed at the tip slightly. Theresa's hair is black colored and straight, she keeps her hair in a bowl-cut like style which goes past her ears.
Attire: Theresa's style is rather modest, or causal. She wears skirts, jackets, jeans, and so on. Whatever fits the mood. She wears jewelry of the sorts. However, the most notable thing about Theresa's attire is that she keeps her lower face (Everything below the nose) covered from a thick scarf when around other people. It is because of her power, she wears it to keep people from getting affected. Though, when alone, she won't be wearing it. She wouldn't be caught dead walking around in a gas mask. Theresa requires glasses to see, so she wears thick framed, oval shaped, glasses.
Personality
Outward & Innate Personality: A gentle and intelligent human being. Theresa is very kind and upfront with most human beings, though she usually isn't the type to approach people. She keeps to herself, but when someone approaches her, she'll do her best to keep the conversation going. People who get to know her realize that she's quite sociable. They find that she's very snarky, sassy, and has a dark sense of humor. She usually likes having fun above all else. Very secretive, Theresa doesn't open up about her feelings easily, and tends to keep herself locked up. When touchy feely talks begin, Theresa usually shuts herself off. Theresa tries to keep her transgenderism from getting forced into every topic, out of fear that she'll become too preachy. But, she's fine with sharing her views and how it feels with other people, long as they don't disrespect her or pry too deep. People who think less of her because of the fact that she's trans are usually ignored and disregarded. It's her life, one person thinking less of her doesn't matter. Theresa's sexuality is hard to explain, she likes boys.
Hobbies/Interests: Theresa is a big fan of indie music. Techno, synthpop/synthrock, and even underground rap. She's often seen with earbuds in her ears. She's also interested in things such as politics, gardening, and entertainment like movies and TV shows.
Skills/Talents: Theresa's family has always been big on hunting, she was taken out on several hunting trips. She got to learn how to use a knife, and even learned how to use a bow and arrow. She even got to use a gun. Erm, she's really good at knifeplay (She knows how to throw knives) and archery (She's naturally talented at archery). She also knows how to fish. She's also very good at sneaking and hiding, perfect for navigating the woods hunting for deer. She also knows how to skin, gut and prepare animals for consumption. So if we ever get into a post apocalyptic situation, Theresa's your girl. Theresa knows a few brass instruments, such as the trumpet and the saxophone. Not super good, but not bad either. She's also an artist. Give her a pencil, and she'll have a speed sketch of someone up in ten minutes. Theresa knows how to speak Spanish well enough to keep a conversation going.
Prized Possession: Theresa prizes no object, truly.
History/Bio: Theresa didn't go to highschool, she went to school high.
Relationships
Family: Theresa's family is a bit complicated. Sure, she has a mother, father, grand parents, and a variety of cousins. But due to her father's promiscuous past, she has a lot of half siblings that don't live with her. None that she's particularly close to because they rejected her because of her change. Because of child support, Theresa's family is always struggling to pay their bills, and are forced into the low end parts of her home city, Philadelphia.
Friends: Theresa is close friends with Dana Alcott (A character I'm going to make). A girl that helped Theresa through her change by supporting her, and giving her advice. However, despite her own change, she finds herself having a crush on her friend. Theresa is also friends with Sage Lucas Pimm, another person whom helped her through her change. Other than that, Theresa is a bit of a loner.
Enemies: Bigots, racist and transphobic people, the mail man.
Lovers: Theresa never really found herself attracted to anyone other than her best friend, Dana Alcott.
Marital Status: Single
Abilities
Power Class: Chemical/Super-System
Power:Narcotic Emission. Drugs, drugs, drugs. Everyone loves them, and Theresa here is a walking factory. To be specific, Theresa's bodily fluids and breath are powerful hallucinogenic and sedative drug. In order for it to work, it has to come in contact with another human being (It can touch the skin, or can be ingested, doesn't matter) then it is instantly absorbed into the skin. The effects of the drug are euphoria, reduction of pain, sedation, hallucinations, and will accelerate healing, heart-rate, etc, etc. These effects are, predictably, dependent on dosage. The drug is not addictive in the slightest. However, people can overdose if given too much of it. Theresa is immune to the effects of the drug, along with the effects of all other chemicals and contaminants. Theresa's drug also has a special effect on her body. It gives her regeneration. It makes her regenerate from minor wounds instantly, moderate wounds in a few moments, and major wounds within a few minutes.
Weaknesses/Limitations/Drawbacks: Theresa's own power screws with her own natural chemicals. Specifically the part that produces natural painkillers. She has a far lower pain tolerance, and is far more susceptible to pain. Other chemicals I don't feel like describing are also thrown out of whack. The drug, in higher doses, has a high chance of causing an overdose, or even stopping someone's heart. The drug is so powerful that even trace amounts of sweat is enough to affect someone. This means sexual activity is out of the question. Theresa's regeneration has a few weaknesses as well. It kicks her metabolism into overdrive, and she'll require more rest, food, and water, to keep going throughout the day. If she is impaled, or an object is in the way, it will interfere with her regeneration. She also cannot regenerate from attacks that would kill instantly. She cannot regenerate from damage to the brain.
Other: This is the first time I ever did a transgendered character and I feel like I'm going to offend everyone. Theresa has a wooden hunting bow and arrow kit she keeps in her room. Unless she needs to, she won't be walking around with it, however, she uses it in conjunction with her power. Either covering an arrowhead in some fluids.