April 23rd, 2014 [Info Redacted] [Redacted] Savizcor Street
Dear Parent or Guardian of [Redacted]
Hello! If you are receiving this letter then that means your child (or children) has been specifically selected for Sparrowdale Academy for the Genetically Superior. It has come to our attention that your child(ren) have a gift unique to them and makes them superior to the common man. Whether you know this or not -we've been carefully observing children in as many outlets as we can. Schools are what we observe the most and our records indicate that your child may have an ability. Do not be alarmed--- we, as a school, are based around these unearthly powers and we are just trying to find a place where their skills can fit in among others like them. Below you will find a student form in which you will need to fill in all information from the boxes and any additional information required.
We strongly advise you talk to your children about this, because they may not want to partake in this cause, but trust us, it would be a golden opportunity missed to enhance the spoken child's powers, along normal subjects too.
Now please bear in mind that we aren't forcing you to do anything. This is merely a request and we will handle your precious child with the utmost care. You must bear in mind that if you've been keeping up with the news there's a storm of Anti-Meta-human hysteria building up and it's unpredictable where it may lead. Your child may be wrongly persecuted or killed if outed. Right now the safest place for your child is with us.
You must also understand that you may not see your child(ren) for months on end. We believe that secrecy is security. We are sending from an anonymous address and request that you send letters to this address and this one only. We will confiscate any unauthorized forms of communications with the outside world. We specifically handle these letters. We also ask that you destroy this letter completely to keep our anonymity.
In a nutshell: A modern drama about survival of several super-powered teens trapped in an abandoned academy/mansion/Joint having adventures. What fun.
This was one of the many letters sent out by the so called "Sparrowdale Academy of the Genetically Superior" one of the biggest mysterious of America and the growing Meta-human phenonmenon. Meta-human children were reportedly sent to this Academy by the boatload and for months it appeared that the school was going strong. Until one day fairly recently the school went dead. No letters were sent out and hundreds of parents were left in the dark about what happened. Recruitment letters were sent from anonymous locations--- usually empty or fake buildings were set as the return address. It was impossible to track down the school as it didn't exist. What happened to the children was ambiguous and many are actively attempting to track them down. Most assumed the worst that they're dead and it's all a sham. While the more idealistic and optimistic wanted to believe that life in the school was too busy for their children to return. In fact it's another story...
The story will center around one particular group of teenagers sent to the school unconscious only to find the Sparrowdale Academy near-desolate for what appears to be months with few instances of a struggle occuring. These people are among the last to be sent to the Academy and are completely unaware of what happened before. Trapped there as the defenses placed don't allow for an easy escape. The story will unfold as the grim truth of why the place (which used to be "paradise") has turned into a ghost town... or mansion would be the more accurate term. Finding new clues and either searching for a way to escape, or a way to survive here. What they don't know is that a powerful enemy will rear it's ugly head and give them a true test that's unlike any other.
The main point of this RP is surviving in this empty place known as the Othergrounds. Your character(s) can either want to escape, or take the place because of the freedom. In between there will be character development and best of all the power of friendship. Derp. Also lots of conflict and wangst.
Things to know about the World:
Spoiler:
*_ It is March 15th, 2015
*_The collective Governments are fully aware of the existence of Meta-humans. They just don't openly persecute all of them yet. They only go after the ones that abuse their powers. Though, they keep tabs on as many mutants as they can. They won't be a problem or anything since the Othergrounds are well hidden.
*_There has been incidents caused by Meta-Humans. Notably the "Disaster of Manhattan" where a Meta-human went nuclear and torched the place. Blame has officially been placed on terrorists in an attempt to conceal the existence of Meta-humans. As hard as they try there has been some slips. So a few people could know about Meta-humans.
Things to know about Meta-humans:
Spoiler:
*_There is an effect between meta-humans that causes them to be subconsciously attracted to each other. A meta-human will be drawn to another and even shy ones will want to go out and interact with people they've never met before just because they're meta-humans. There's another effect where if one person becomes a meta-human that their friends and family will be far more likely to become a meta-human themselves. This has been dubbed "The Black Fall Effect" by the school due to a previous incident.
*_42% of humanity are now Meta-humans.
*_All Meta-humans have peak human states (strength, speed, durability, reflexes, etc)
*_All powers will start out weak, but over time as they train it will get stronger and evolve new usages and abilities. Remember: Creativity is the greatest tool in training. Think of that movie Chronicle.
*_There are very few "God-level" meta-humans. None our characters will be one of them.
*_All Meta-humans suffer from physical overexertion if their powers are overused.
*_Powers have something to do with an unidentified energy that surges through people's being.
*_Meta-humans are simply born randomly. No toxic waste or atomic derp spiders.
*_Their powers don't have to be scientifically accurate, but they have to make sense.
*_Most powers manifest between either ten years or twenty years. So most meta-humans are in their teens. There are some cases when powers develop far earlier.
*_ Now this is extremely important. Sometimes after gross-overuse of powers a meta-human may go through a phenomenon known as "Ashing". It's a slow process which a meta-human's cells die at an alarmingly fast rate, and is fatal 96% of the time. The cells will drop off the person's being like ash until they are nothing more than a pile of ash flowing in the wind. Powers will fluctuate during this time until during the last stages of life when they lose their powers and die. However there are rare occasions when meta-humans survive the process--- except with horrible consequences. The worst part is that most don't even know about the risk of ashing it unless told or seeing it for themselves.
Classes of Meta-Humans:
Spoiler:
There are several different powers a Meta-human can obtain, each are categorized.
Super System: Meta-humans under the Super System class are the most diverse. Abilities under this class are abilities that enhance certain aspects of the natural human physical body to superhuman levels. Powers that fall under this class is Super Strength, Flight, Super Speed, Invisibility, Hardening Skin, Phasing, etc
Anatomical/Biological: Meta-humans under the Anatomical class have the ability to manipulate their own bodily tissues or bodily functions, without dramatically altering the original structure or function. Abilities under this class allow Meta-humans to alter their various tissues, or functions which can be enhanced at will. Whether it be changing the color of their skin, or growing new muscles. This class stands out from the Super System class, as the latter allows enhanced natural abilities. Powers that fall under this class are: Skin Manipulation, Muscle Expansion, Space-shifting, Cellular Regeneration, etc.
Elemental: Elemental types are easily the common type of Meta-humans. These Meta-humans have control over certain elements. Most under this class are able to move their element and utilize it in defensive and offensive situations. Often these Meta-humans are able to create their element, and some can even transform themselves into their element. Powers that fall under this class are: Control over fire, earth, water, air, plastic, dust, light, etc.
Cerebral: These powers have to do with the mind. These are common as the Elemental and Super System class Meta-humans. Most that fall under this class are able to do something with their mind or others. Powers that fall under this class are: Telepathy, Emotion Manipulation, Telekinesis, Memory Manipulation,
Energy: Energy types have a power that is related to Energy (Kinetic, Thermal, Electrical, Solar). Sometimes these Meta-humans can fall under the Elemental Class. These Meta-humans aren't as diverse as Super System or Elemental Classes, being able to use energy in their powers. Powers that fall under this class are: Kinetic/Thermal/Electrical/Solar Energy related powers, and force fields, lasers, etc.
Chemical: Chemical Types have a power related to chemicals that the body produces or external chemicals. Sometimes these Meta-humans can fall under Elemental or Super-System. These Meta-human aren't diverse as the Super System or Elemental classes, being able to utilize chemicals. Powers that fall under this class are: Pheromone Manipulation/Generation, Hormone Manipulation, Acid Manipulation, etc
Cosmic: Cosmic type Meta-humans allow powers related to Space itself. These meta-humans have powers related to comets, meteors, asteroids, stars, planets, nebula, quasars, dark matter, the sun, and the moon. Some of these Meta-humans have powers that'd fall under Energy or Elemental. Powers that fall under this class are: Solar Manipulation, Lunar Manipulation, Control over Space Rocks, etc
Spatial: Spatial Meta-humans have powers that relate to Time and Space itself. These meta-humans can bend space and time to preform various feats, or altering the natural laws of space. These powers do not fall under the Cosmic-class. Powers that fall under this class are: Teleportation, Slashing Rifts in time and space, altering distance and space/dimensions, etc
Animal/Plant: Animal/Plant type Meta-humans have powers related to the animal/plant kingdom. Whether it be control over certain animal/plants, transforming into an animal/plant or adopting traits from one. Mystical/Ancient animals also fall under this class. Powers that fall under this class are: Control over birds, transforming into a dragon, etc
Extra-Sensory: This class includes abilities that allow gaining information through unnatural means. Often this can include detecting people's emotions or seeing the past. These Meta-humans can often fall under the Cerebral class if their powers have to do with the mind. Powers that fall under this class are: Pre/Retro-Cognition, Emotion Detection/Empathy, Astral Projection, Etc
Power: This class involves Meta-humans who have abilities related to themselves or the abilities of other Meta-humans. Meta-humans in this class vary. Often their powers can be be taking/copying the powers of others or ampfliying powers. Powers that fall under this class are: Power Replication, Manipulation, Bestowal, etc
Other: Powers that simply don't fall under the above categories.
Bursting:
Spoiler:
Bursting is a technique that all Meta-humans have the potential to unlock. Bursting is essentially the ability to expand a meta-human's abilities far beyond their natural limits using several different forms of the technique. Using Bursting, even the weakest of all Meta-humans have the ability to contend with the world class. These abilities are strong but extremely draining. After using a Burst most meta-humans will experience significantly weaker abilities, and a weakened physical state for a stretch of time. Excessive use of Bursting will trigger Ashing, which will result in slow and horrible death. It varies between each type of Bursting. Even though every Meta-human has the potential to Burst, it all depends on the power that a person has. No one can do any form of Burst off the bat. Some don't even know how to do it. Most of the time in order to Burst a person has to be pushed to their limits to expand their limits. So, desperate situations tend to unlock most bursts. Most Meta-humans who unlock their bursts only have access to one, with few being able to use more. Some can learn how to utilize their Bursts after unlocking them and know how to use them easily.
Lonestar/MrAllenJ Note: Try not to have your characters know how to use Bursts right off the bat. In fact, before you even consider having your character do one; ask me in PMs and I'll give my approval. You can however, allude to it.
These are the many forms of bursting:
*_Alpha Burst: Any type of Meta-human can unlock this Burst. The most simplistic out of all the burst. It is simply over driving and putting much energy into a single command. Whether it be an attack or a basic action. This is easily the shortest of all Bursts and most common burst out there. Most people can unlock this. This is easily the most basic of all Bursts. Using this Burst causes weaker abilities for a period.
*_Omega Burst: Any type of Meta-human can unlock this Burst. Easily the inverted form of the Alpha Burst. Instead of one powerful move, a meta-human's power strength is drastically enhanced far beyond their peak. In this state a single Meta-human are capable of feats far beyond their natural range. Easily this is more powerful than a simple Alpha burst. However, once someone uses an Omega Burst then they will lose access to their powers for awhile. At times this Burst is hard to control.
*_ Gamma Burst: A form of Bursting common for transforming Meta-humans and Animal Type meta-humans. This Burst is essentially transforming into another stronger form, which far stronger. Much like the Omega Burst. However, this form lasts much longer and sometimes is hard to control. In this state most Meta-humans will exceed their normal. When they revert back to their normal form they will be extremely exhausted, and may pass out.
*_ Delta Burst: Elemental, Cerebral, and Energy Type Meta-humans can often access this Burst. It is essentially a stronger version of the Alpha Burst. It is a large explosion of power that is impossible to control or direct. This can only be used for rather offensive purposes, since it mainly only destroys. This is easily one of the most unstable forms of Bursting. It can cause widespread destruction if not used correctly. After using this a Meta-human will go into a temporary coma and may cause injuries to themselves depending on the power.
*_ Zeta Burst: Any type of Meta-human can unlock this Burst. It is considered to be a weaker, yet more versatile form of Omega Bursting. Instead of bringing a Meta-Human far beyond their limits, it brings them straight to their apex. It gives them access to powers that they haven't even unlocked yet, and makes them stronger. This can be used longer than the Omega Burst. Unlike the other Bursts, this one only exhaust the user, doesn't weaken their abilities.
*_Theta Burst: A form of Bursting common with Elemental, Energy, Cerebral, and some Super System Meta-humans. It's the opposite of the Alpha and Zeta Bursts. Instead of a powerful attack or a stronger form of existing abilities, the user can create a barrier using, or strengthen their own defense that cannot be pierced with normal attacks. Once this shield fades the user will experience exhaustion and far weaker abilities for a period. However, this shield can be pierced by a strong enough Burst.
*_ Omicron Burst: Any type of Meta-human can unlock this Burst. A one in a million type of Burst. It can only be used once, afterwards it can never be used again. It causes powers to mutate and change into a different and often more powerful version. Such as a Pryomancer's fire may evolve into a different and more complex flame. Sometimes a Meta-human may get another ability all together, or expand their range. Often the side effects is the standard exhaustion and that they will have to learn how to use their new power after they burst.
The Othergrounds:
Spoiler:
The true name given to the so called "Sparrowdale Academy of the Genetically Superior" is the Othergrounds. It's an immensely large set of buildings which heavily resembles a college of sorts. It's large as a small town and could easily be mistaken for one if one didn't know about it's true purpose. All the buildings have a very Victorian feel to them and are very large. These buildings are rather spread out from each other and there's a walk to each of them. There is a very well made system of pathways that lead to each and every one of the buildings. The Othergrounds in general have a very eerie feel to it. The place is illuminated by the street lights that surround the campus and the lights inside of the buildings. Despite this there's much plant life such as trees here. It brings up questions of where exactly the Othergrounds are. Despite it's large size and capability to hold thousands of people--- it is completely devoid of people. The school has signs of a conflict taking place. There's bullet holes and signs of fighting are all over the place mostly in the dorms section. There are also a few rotted dead bodies and dried up blood stains here and there. The Othergrounds are maintained by automated machines known as eyes. These are simple floating robots that are orb shaped and are made with a transparent glass-like material which shows the mechanics under it. These machines float around the school and deploy several arms which hold various tools that are used to repair or clean anything. Right now the majority of them are currently repairing the damage done to the school in the previous battle.
There's a a sort of bubble shaped dome around the school that stops people from coming in and leaving. It's nigh-invulnerable, yet transparent enough to let in sunlight. So the only way out is through secret entrances and exits that are only permitted for use by certain people.
The Administration Building: The main building, basically. It's a large rectangle shaped building that's three floors high and contains several rooms of various sizes. It has plenty of windows--- there's a window for every six feet. These windows have been reinforced just in case anyone tries anything shady (so has the rest of the possible entrances). It doesn't have any purpose except for storing information. Such as files on existing students, and many records (some of which may be deemed redundant). There are several offices on here for various purposes. This building also holds the several "induction-rooms" on the first floor. These rooms are where new arrivals are automatically placed and are sent through several offices where they are arranged to be. There's a super secret hidden... bar for the teachers hidden somewhere.
The Dorms: Self explanatory more or less. This is where the students and staff sleep in separate areas. This building is the largest building in the Othergrounds and is V shaped. It contains several floors and is made to accommodate thousands of people at once. However there are several rooms in this building. There's the student lounge; inside are couches, TVs, vending machines, and pool tables. A theater; which is used for musical/play productions and for indoor assemblies. The Library where several students rent books and buy them.
Plaza: The very center of the Othergrounds. It's located at the very center of the school and it's where all pathways lead to. The Plaza itself is made out of fancy brick walkways, and small walls at the end of every walkway. In the plaza there is several glass tables with chairs surrounding them. Following the state of the rest of the school most of these tables have been overturned and destroyed. At the very center of the plaza is a fountain, it's very large and has a statue of the Headmaster (James Baron West) on it. The Statue is surprising in good shape other than the hole in the chest of it.
Park: Leading out of the dorms is the park. It looks much like a usual park which trees and all of that. There's also several large fields for sports such as football and baseball fields. This place is made for outdoor fun and is illuminated by several lights.
The Lake*: Leading from the Park is the Lake. A large artificially made body of water set up like a beach. This lake is of clean, clear, fresh water which is constantly cleaned and filtered with the underwater filterer technology. Surrounding the lake is at least half a mile of a sandy beach, with concrete pathways inside of the sand. This place was made to be another place for students to kick back and relax.
The Training Hall: The reason why most people have come to this place. It's easily the second largest building in the school and is larger than two football stadiums. It's a hexagon shaped building and is has three floors--- though it fully appears to be a building of several more floors the first floor is by far the largest. This building consists of several training rooms of various sizes which are all white and tiled like bathrooms. These training rooms were made for durability and can take plenty of punishment before even getting a scratch. They usually have training dummies and elevated platforms for training. There's also a variety of other rooms specific for types of meta-humans such as weather imitation rooms, or swimming pools on the upper floors. After hours some of the rooms are locked off to prevent unnecessary training and injury.
The Arena*: A large building that is connected to the Training Hall. It's roughly half of the size of the Training Hall, which is rather large. It's a building made for large scale competitions, such as sports that the school has mixed with the powers of the students. It's large and oval shaped. The playing grounds itself is surrounded by rows and rows of seats. Which overlook the aforementioned playing grounds. The seats are protected by a transparent see-through shield which can take much damage.
The Medical Wing: Essentially it's a hospital. It's medium sized and circle shaped. It's by far the highest building having five floors. It's where people come to get healed herpaderp. It's where the least amount of fighting appears to have taken place.
Education Wing: Exactly as it says. It's basically a large high-school to teach the students who aren't out of the school yet essential skills. It's a rectangle shaped building that's four floors high. It has everything you'd see in a high-school. There's virtually no signs of fighting here since during the time of the attack nobody was here. However, this building is directly above Stasis and provides one of the only other ways into the cursed room.
Science Wing: A large U shaped building which looks nothing like the rest of the school looks shiny and futuristic. It's the smallest building in the Othergrounds standing at merely one floor. This building is essentially a lab where everything is researched. With all the tools available anyone with techno-pathy or super intelligence that they can invent and discover things far ahead of scientists in the outside world. There's several rooms here and chemicals. However, this place is easily the third most secured part of the school and locked to those who aren't authorized. It's difficult to get inside.
The Sparrowdale Tower: The tallest building in the Othergrounds. It eerily towers over every other building in the place. It's modeled after the Big Ben and shares a similar design. Except it matches the same theme as the rest of the school. There's no clock at the top, rather than a very large bell that's attached to a system which when the bell is rung will transmit the ringing to the rest of the school. It's used to announce when curfew is and isn't in effect. The tower is also used as a large scaled security center. It's high-scale cameras can pick up on everything that's going on outside the school (and what's going on by the windows). However, these cameras are offline at the moment. Inside are monitoring stations for every floor and their respective cameras.
The Headmaster's Mansion*: The residence of the (former) headmaster of the school, James Baron West. It's a large mansion within the school made out of fantastic Ebony Hardwood. It's rectangle shaped. The building is three stories tall and has several rooms, each with their own purpose. This building is incredibly advanced with experimental technology. Doors that open automatically, experimental Eye-bots, and countless other wonders of technology. This is also where the Headmaster's office is located, where he does his business and leads the school. This place has been nearly destroyed in the resulting conflict, with the interior almost destroyed all new technology that'd be useful is gone. This is exactly where
The Proving Grounds*: From the exterior this building is nothing but a blank grey cube of concrete. The interior however is a much different story. This building is made as an obstacle course for new arrivals, and later students who just want a challenge. The interior is a replica of an average high school, with lockers, windows, class rooms, etc. Due to the advanced technology that it's made up of, it's arrangeable. Every single hall down to crevice can have something like a trap, or bars to obstruct students. The building is made to test students powers, resourcefulness, and self control.
Detention Center: Since Stasis is reserved for the baddest of the bad, and exiling students for minor infractions is rather unreasonable. Students that break the rules are sent to the Detention Center instead. The Detention Center is easily the smallest building contained in the Othergrounds. It's shaped like a triangle and three floors high. Inside are several cells made to keep even the most powerful of meta-humans contained. Each are made for a specific type of Meta-human, such as the ones that can teleport and turn into small particles. Each cell is as strong as the doors in Stasis, which can survive a significant blast.
Sub-Basement: The place under the school. There's several entrances throughout the school--- some are locked, some aren't. It's as big as the school and is pretty much a maze. Tons of wires and machinery run through this maze of a complex. It's pretty dusty and run down looking. In this area contains more than the large buildings that the over world contains the power station, the Eye containment center and the sewers run through a large portion of this place. As expected there's plenty of pests running through this place. In addition there's virtually no signs of a conflict here and not a single bullet-hole or body rests here. However, there's one more very special part of the school down there...
Stasis: It's a eerie part of the school underground hidden in the far side of the Sub-Basement. It's a very large and expansive room littered with very large test tube like pods with the top and bottom attached to extremely complex and alien-looking machinery. These are the stasis pods. Inside of them are people deemed too dangerous to be allowed to be let run about the Othergrounds and to be exiled. These pods are made to keep unruly Meta-humans contained in suspended animation and a coma-like state so that they don't escape. Everyone in these stasis pods are a legitimate threat to the Othergrounds and it's imperative that they stay inside of the pods.
Eye Station*: An enormous circle shaped building that's both above ground and under ground in the sub-basement. As the name suggests this is the main factory, storage and repair center for all eyes. This is where the signal for all Eyes originate, and get commands from. Broken Eyes are taken here for their parts to be recycled and repaired. This building also doubles as a testing ground for the Prototype Eyes, such as the Security/Soldier and Builder Eye. This building is locked off for normal student access. But, it's rumored that this place has the key for escaping the Othergrounds. Due to the status, there isn't any interior signs of fighting.
Graveyard: Students are bound to die at the Academy. It was something that was planned in ahead by the headmaster. Made for students and those above to pay their respects. It was a large strip of land with hundreds of graves, each with their Flat Tombstone. The graveyard is surrounded by a black iron fence that looks very Victorian and eerie. It is easily the only place where fighting didn't take place since it offered literally no cover and not a single place to hide.
The Outgrounds*: The name given to the space outside of the school. The school is surrounded by a brick wall with no gates. The Outgrounds is a pasture with a few trees, and some high grass. There's several instances of animals such as birds and bee-hives. The school is contained by a large transparent dome, thus, there's only two miles of Outground between the dome and the school
Things to know about the Othergrounds:
Spoiler:
*_People can admit themselves into the school.
*_The Headmaster was a master-level techno-mancer and used his powers to build the school and it's amazing technology.
*_There are survivors of the incident around. Just that there's very few of them and they're likely in the medical wing injured.
*_New arrivals are gassed unconscious before they enter the school, and placed into induction rooms. So that nobody knows where the school is located.
Rules and Notes:
Spoiler:
1. The usual rules; No Godmodding, Metagaming, Powerplaying, Mary Sues, etc. You should know these by now.
2. I hold the full ability to reject characters for any reason I want to. And what I say goes no matter what.
3. Swearing, Drugs, Alcohol and sex are all allowed to an extent. Don't go overboard and I won't yell at you. I won't allow sex IC-side, fade to black or etc. Just be mature, dammit.
4. Characters are allowed to kill each other if the circumstances are okay. Such as if a fight breaks out. No going around killing characters because they looked at you funny. While I won't be killing characters I do expect characters to die from what would normally kill them.
5. Read the rules. Don't be an asshole and just make a sheet. That's why I'm mentioning this here. On the sheet leave the "Favorite Color" blank or I'll tell you that there's something wrong with your sheet and not tell you what. Don't be the tool who does.
6. Literacy, plox. I expect a paragraph each post, though in some cases it'll be totally okay to make a smaller post. Enormous and detailed posts are nice too.
7. Try to keep things believable, please. No dodging everything, no instant kills, or anything in that nature. Also, show shock when it's appropriate.
8. I'll allow any power as long as it isn't unreasonable nor BS. Even the generic and boring ones. The more creative the better. Time Travel and Mind Control are immediately out of the question.
9. I also hold the full right to tell you to change/limit your power in any way I feel like.
10. Please keep damage to the Othergrounds small scale. I'll be fine with stuff getting broken (it's going to happen). Just don't destroy entire wings or burn it all to the ground.
11. Speaking of which; don't go off exploring/claiming the entire place on your own, please? The place is really huge (and I can't stress that enough) it'll take the fun out of the RP if the place has been fully explored by one character. However you're free to explore the areas that's been discovered.
12. No "evil" characters. I hate the term now. You can have a character with slightly twisted morals, a skewed look on the world, etc. Try to keep it natural, please. I REALLY want conflict in this RP.
13. I want "average" characters more or less. So no serial killers or teenage geniuses. Gun for the “average mix”
14. Please no back stories along the lines of "was captured for research then suddenly escaped and is in the Othergrounds" Those are stupid and infuriate me. No wacky back stories while you're at it like "your character grew up on the streets since they were five".
15. Everyone needs weaknesses just like they need strengths. I'm not just talking about powers. Think of skills, mental and physical strengths and weaknesses. Like the cliche strong but dumb. So don't make the strongest, fastest and smartest character or I'll tell you to go DARKY yourself.
16. You can have as many characters as you think you can handle. It's encouraged to have a wide and diverse cast of characters. If it gets to a ridiculous amount, however; I'm going to say no.
17. If you've lost interest in the RP or don't want to do it anymore; please be a dear and say so. It won't hurt my feelings or anything. Just that it's annoying when everyone gets caught up waiting because two characters are having a conversation and someone disappears for an X amount of time. If by any chance you disappear or don't want to do the RP anymore; I'll control said characters until it is appropriate to write them off. It'll usually be death by snu snu.
18. Have fun, or I'm doing it wrong.
19. If you have any questions, criticisms, observations or ideas; just post them.
20. Read the entire OP, I've clearly put VERY important details here and there.
Sheet:
Spoiler:
Basic Information
Name: (Character's real name) Nicknames: (Is your character known by any other names? Leave blank if none) Gender: (Male, Female, Both or Other) Age: (10-31) Height: (In whatever format you want, metric or 'Merican) Weight: (See above, but how heavy instead of how tall)
Appearance
Hair Color: (Put what color your character's hair is. If it's dyed put that) Eye Color: (This should be simple) Nationality: (What color is your character's skin basically?) Physical Appearance: (What does your character look like? Go in detail here because the more the merrier) Attire: (Optional if you want to describes outfits IC-side. What does your character wear normally and what is their "Style" if they have any? Given the environment wearing the same thing over and over again is acceptable)
Personality
Innate Personality: (Optional. What does your character think when alone, what is going on deep down?) Outward Personality: (Optional. What does your character do when around other people?) Hobbies/Skills: (What do they do for fun?) History/Bio: (Optional. Give me a detailed description of your character's past. How they were brought up. Try to include mostly major events/details.) Favorite color: (Favorite color here)
Abilities
Power Class: (Super System, Elemental, Cerebral, Energy, Animal/Plant, Extra-Senory, or Other)
Power: (Describe the power that your character has in great detail, and describe everything they can do.)
Weaknesses: (What are the limits to your character's power?)
Burst Potential: (Refer to the above section on Bursting. Place at least three here, and be reasonable. I don't want anyone doing any Bursts that haven't been even placed in this section of the sheet)
Other: (Put whatever you want here, whether it be their bio, siblings, anything that doesn't fit the other forms)
Last edited by Mr Allen J on Wed Nov 20, 2013 4:49 pm; edited 35 times in total
ViperaUnion Serpent Master
Posts : 3593 Join date : 2012-10-20 Age : 27 Location : In the savage gardens
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Tue Aug 20, 2013 11:46 pm
They probably will, he's not trying to hide from anyone, and he's also kind of hard not to notice, considering he looks awful and he's wearing grimy clothing and a black cloak and is walking with a tree branch.
At any rate, here is Pedro's sheet.
Basic Information
Name: Pedro Nicknames: Toucan Gender: Male Age: 17 Height: 6’ 2” Weight: 67.1 lbs.
Appearance
Hair Color: Black Eye Color: Dark Brown Nationality: Latin American
Physical Appearance: Pedro is an animal meta-human bearing various traits commonly found among tropical birds native to South America and Mexico. Despite being tall, much of his height comes from his legs which, while still bending like a normal human’s, are long and thin, like an egret’s. His feet have a zygodactyl shape to them (Similar to a parrot’s), the toes on the innermost part of his feet being longer than the outermost ones. He has two toes on the back of his foot, and three on the front. These toes are very dexterous, and can be used to hold most objects. The nails at the tip of each toe are small, although regardless sharp and hooked. Pedro’s legs are covered in small, downy feathers that elongate as they grow further down, resulting in a flared look as they stop just above the top part of his foot. Pedro’s feet are covered with pale blue scales, and the nails are black. Pedro’s body is sleek V-shape with a larger torso, similar in build to that of a toucan’s, although it is rather short, compared to his legs. Pedro’s neck is an average length, but due to feathers seamlessly appears to blend with his torso, making it seem shorter. Pedro’s arms have turned into toucan or parrot-like wings, although he retains alula-hands with four fingers, thumbs, and small hooked nails. Like his feet, his alula-hands are scaly and pale blue, with a black coloration on the nails. Much of Pedro’s face, namely his nose and his mouth, have fused together to form a gigantic beak, similar in shape and coloration to that of a male Keel-Billed Toucan’s. A small ring around the base of his beak is black, although the main color is bright lime green. A bright pinkish-red color is at the tip of his beak, and past this on the lower part is pale blue. On the upper part past the red is an orange color. Small forward-facing serrations like teeth run along the length of Pedro’s beak, and the tip is somewhat sharper, like a bird of prey’s. Although it appears to be cumbersome and heavy, Pedro’s beak is actually extremely hard and light. Pedro has markings around his eyes that run down the front of his neck, and end on the upper part of his chest, just like most toucan species. Having dark brown almond-shaped eyes, Pedro has bright blue rings of small feathers around them that are visible from a distance. This blue fades into white, and around the edge of the markings on his chest there is a bright fringe of red feathers that quickly fade into his main coloration. This pattern is much like a white-throated Toucan. Pedro’s main color in regards to his feathers is dark black, with a slight bluish-green iridescence, like a raven’s. Iridescent green-blue feathers are present on Pedro’s wings as well, giving them a distinctive pattern like that of a Brazilian Teal (A kind of duck). Pedro possesses long tail feathers like those found on a macaw, although these have no pattern on them. A tuft of bright yellow feathers is present on top of his head, shaped similar to those of a Sulfur-Crested Cockatoo’s.
Attire: Pedro typically wears a pair of khaki shorts that come to a stop just above the knee, with a slit cut in the back to accommodate his tail feathers. Due to the shape of his feet, he does not wear shoes of any kind. He typically wears a loose white Guy Harvey T-shirt with a blue marlin printed on the back, and a single breast pocket with the logo written across it on the front. On all of his shirts, Pedro has ripped off the sleeves and torn huge slits in the sides, in order to accommodate all the feathers on his wings.
Personality
Innate Personality: Pedro is often regarded by many to be an optimist, as well as outgoing and engaging. Although he grew up in America, his parents were both originally immigrants from Mexico who spoke Spanish, and he lived in a household that strongly followed Mexican traditions. Because of this, he typically dislikes the taste of Americanized Mexican food, regarding it as too sweet, with not enough spices. He also has a very curious preference for foods as well, some of his favorite vegetables being Cassava, as well as the fruit and leaves of the prickly pear cactus. He also likes Sapote, Guavas, Mangoes, and Cherimoya. Notably, he seems to eat very little meat, possibly because the eating habits of toucans (Who namely eat fruits) have slightly affected his behavior. He has a great affinity for corn, due to much of Mexico’s food consisting of it. He is bi-lingual, speaking both Spanish and English, although he retains an accent when speaking English, due to being around his parents most of the time. He also practices the fighting form of Capoeira, incorporating movements of the fighting style into dances, which he does in his spare time for athletic purposes. Pedro plays the Accordion, still capable of using the instrument, despite his mutations. He speaks with a lighter-pitched baritone voice-type, which is his original voice, although he can change the pitch and volume of his voice due to his powers.
Outward Personality: Pedro is easily an outgoing and friendly person, although not so much that he will cut in at the wrong time and annoy people. With a natural love for festive things, he likes bright colors, cheerful music, and laughter. Unfortunately, because he knows very few jokes that will actually get a response, he’s no comedian, and either he quickly uses up some of his funnier jokes, or nobody gets the others. Instead, he will content himself with playing his accordion and making up silly lyrics as he goes along, as he is talented with the instrument, and can make his voice comically high or low-pitched. Incredible agility and skill makes him capable of performing elaborate dances, utilizing the Capoeira form of fighting for various movements. Having learned how, Pedro is aware of how to cook various Mexican dishes, and enjoys sharing techniques with others, although he will only do so if someone is actually willing to learn. Warm and inviting, he frequently tries to coax wallflowers and loners into joining group activities and socializing. While this may be seen as unwelcome, and might provoke hostility, Pedro’s politeness often prevents those who have a sense of decency from snapping at him or doing anything too aggressive. Often regarding himself as a kind of gentleman, Pedro is courteous especially to women and children, opening doors for them, and refraining from entering an argument or fight while one or both are present. Although he is a very kind-hearted person, he may on many occasions be considered somewhat vain or proud, due to his beautiful, bright plumage, which he tends to brag about, on occasion. However, for the most part, his assets outnumber his flaws.
Hobbies/Skills: Pedro is a talented dancer and singer, knowing how to perform complex pieces on the accordion, as well as having great skill regarding the Capoeira form of fighting. He is capable of perfectly mimicking any sound he hears, due to his mutations.
History/Bio: Pedro’s parents, although native to Mexico, immigrated to the United States and settled down in New Mexico, where their only son was born. There, Pedro spent much of his time playing outside, as well as tending to the family garden, where his family grew yucca, prickly pear, and several different variants of peppers. Most of anything that was ever done, however, was pull sparse weeds, as the plants often grew by themselves, and needed very little tending, or in the case of the prickly pear, it was dangerous to try to get too close without proper gear. On the street, Pedro met a man who played the accordion, and inspired, decided to learn the instrument himself. By the age of nine, he had already begun to practice Capoeira in the form of a game, developing both the martial art, as well as the elements of dance. By the age of twelve, when the first visible signs of his mutations began to appear (Feathers on areas that could be concealed with clothing), he had developed considerable skill, both as a musician, and as a capoeirista. Later, when his mutations became impossible to hide, he was forced to stay home indoors, until the day that he was able to go to the Sparrowdale Academy. Once there, he did not have anyone to practice his fighting with and so it was that he changed it to a solo form of dance, though he retains his skill. He was able to survive the invasion of the school because he was sent to the detention center (Finally he was let out) for playing his accordion too loudly after-hours.
Favorite color:
Abilities
Power Class: Animal, Elemental
Power: Due to his bird-like mutations, Pedro has several abilities that are extremely obvious. Because he possesses wings, he has the ability to fly using them, although his flight speed isn’t the most impressive, as he can only fly 73 miles per hour, and there are several meta-humans who are capable of running or flying at a much faster speed. Regardless, unless powers affect how fast someone can go, they are unlikely to move more quickly than him. Despite Pedro’s large, heavy-looking beak, it actually weighs very little, and regardless of his height or size, he weighs practically half of what a normal human being should be. This is due to his hollow, yet incredibly strong bones, which are reinforced in such a way that they can be considered stronger than steel. Despite having wings, Pedro actually doesn’t spend all of his time fighting in the air, unless he really needs to. His main style of fighting involves combining his prior expertise of the Capoeira Brazilian Martial Art (Practiced frequently either as a dance, or with other people familiar with it) along with his second, less obvious ability. Pedro in many senses is like a kind of fire-manipulating toucan. He has the ability to generate fire and control it, although he himself is not fireproof, and therefore must not touch it. He must also utilize movements and concentration in order to use this power properly without failure or a dangerous mistake. Because of the nature of his fire manipulation, he cannot create constant streams of fire, but can combine his martial arts with the ability to make attacks have more effect, as well as long-distance, so that he does not have to come in direct contact with an enemy, as most animal-metas do. As a result, he will typically take down his foes by unleashing blasts of bright, rainbow-hued flames, the controlling action being various sweeping motions, either kicks or his wings. Even up close, Pedro is very dangerous, as his legs are extremely powerful, despite their lack of thickness. One of Pedro’s kicks can be much more dangerous than one belonging to an average human, and a bat from one of his wings, powerful from flight, can knock most people out. The extreme size and sharpness of his beak, as well as his tough bite, should never be overlooked. Pedro’s final ability is his amazing vocal chords. Due to parrot-like mutations, he can change his voice to any pitch or sound he desires. Therefore, he can mimic anything he hears. Although relatively useless in battle, one never knows when this can be a strategic advantage.
Weaknesses: Pedro, despite having the power to manipulate fire, is not fireproof himself. Therefore, it is possible that he may burn himself when using his powers. This can be used to an opponent’s advantage, as even though a wind or air manipulation power can fuel the strength of his flames, it can also blow them towards their controller. This disadvantage can also affect his power to manipulate his voice, as injuries to his throat can either temporarily or permanently destroy this skill. He has no special resistance to any elemental or energy attack, and while the chance of getting a broken bone is unlikely, he can still be injured in other ways.
Burst Potential: Zeta
Other:
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 1:38 am
Nick, I don't give this compliment often, but that last post was beautiful. That's possibly the best post I've read on this site.
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 1:48 am
Wow, thanks a lot Maxx. I felt I could've done better on it because I am introducing Nobody. I, however, am very happy that you are impressed by my work.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 1:55 am
Maxx Toron wrote:
Nick, I don't give this compliment often, but that last post was beautiful. That's possibly the best post I've read on this site.
Yes, Nick. That post is Lonestar approved.
Vipes, Pedro is accepted.
Anyways, I'm going to start having my characters unlock new abilities in their potential in the coming acts. Mostly just Sylvia will discover her ability to manipulate sound, and maybe Gabe can figure out how to control fire.
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 11:50 am
Thank you, Lone.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 3:48 pm
Dat gif...
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 6:18 pm
It's high time that I post.
Now, I'm unsure of if where I should move the group. I can have have them just go outside or just come across Nobody and Claire... I'll think of something.
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Wed Aug 21, 2013 8:52 pm
You could have the Traitor do something now that the power is out because of Claire's burst.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 1:06 am
TheⓍperator wrote:
You could have the Traitor do something now that the power is out because of Claire's burst.
Perhaps, I was saving the traitor dickery for when the group actually gets to the mansion.
And how do you guys get posts in so fast?
ViperaUnion Serpent Master
Posts : 3593 Join date : 2012-10-20 Age : 27 Location : In the savage gardens
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 1:11 am
Fast typing.
Celo "The Moms" Alien Ninja Frog Empress
Posts : 2136 Join date : 2013-06-29 Age : 27 Location : who knows
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 1:46 am
Rushing cause of different thing
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 2:35 am
I manage my time well.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 2:49 am
I really need to finish that sheet... I think I'll do that now.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 2:50 am
Anyways, I'm raising the age cap to...
THIRTY.
It's very late, I know.
DemDogg Life Giver
Posts : 228 Join date : 2013-03-01 Location : The question is, where AREN'T I? Well, really it isn't but anyway…
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 1:10 pm
Raaaaaaaaaaarft. I still don't have time to post. My life is busy these days.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 8:24 pm
I found a new theme song for Taylor, appropriately named Taylor.
Maxx Cosmic Wanderer
Posts : 3527 Join date : 2012-10-21 Age : 27 Location : The Moon
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 9:18 pm
Basic Information
Name: Ryan Corvo Nicknames: Gender: Male Age: 17 Height: 5’10” Weight: 130 lbs
Appearance
Hair Color: black Eye Color: A murky bluish-greenish color Nationality: caucasian Physical Appearance: Ryan’s kind of a nerdy-looking guy, with pale skin that looks like he spends his life in front of a computer and long black hair that is combed to the right in a professional manner. He has a small build, with long arms and legs, but a skinny body. He has very avian features, with a slim, gaunt face and a hooked nose. His eyebrows are rather bushy and black, and his eyes are a murky bluish color. Ryan has an almost catlike sense of personal hygiene, which is why he doesn’t have any acne or the like. His hair is always perfectly combed, and his nails are always perfectly cleaned and manicured. His teeth are perfectly aligned and pearly white, to an almost surreal level.
Attire: Ryan dresses sort of formally, preferring to wear polo shirts and khakis. He rarely wears tee shirts or the like, and always seems to care about how he looks.
Personality
Innate Personality: This kinda gives away his super-duper dark secret, so I’ll leave this blank.
Outward Personality: Ryan is an extremely social guy. He enjoys being around other people, and talks way too much for his own good. He enjoys being around other people. Ryan, however, seems to be extremely lazy. He hates running, and doesn’t lift things. Working out is his mortal enemy. Basically, he’s a couch potato with a lot of friends.
Hobbies/Skills: Ryan is a huge gamer. His favorite video game is Assassin’s Creed, though he’s also a big fan of Halo and Call of Duty. History/Bio: NO Favorite color:
I'm pming lone his power to keep it a secret.
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 9:23 pm
Accepted. Will add to the OP later.
Anyway, I've done some reworks to Drake and Victoria's sheets. Made their appearances a bit better, and I've pretty much rewritten Victoria's sheet. I also changed a few small aspects about their powers.
Since I just killed Black Fall, I'm going to (Awkwardly) add Charles to the cast. Therefore the Blackmore siblings will be complete.
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 9:27 pm
I'm working on a post as I write this. It should be up in the next ten minutes.
ViperaUnion Serpent Master
Posts : 3593 Join date : 2012-10-20 Age : 27 Location : In the savage gardens
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 10:18 pm
Well, then, if Black Fall is dead, can I have permission to move Capri over to this RP, and maybe say her Omicron Burst happened during the attacks on the school, so she can already go on land? We don't have any fish mutants yet, and I put a lot of work into her evolved form. I can say she passed out at the bottom of the lake and just woke up. She was kind of the only character I actually enjoyed playing as in Black Fall, so she would be the only one I moved over.
Celo "The Moms" Alien Ninja Frog Empress
Posts : 2136 Join date : 2013-06-29 Age : 27 Location : who knows
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 10:36 pm
I would also like to ask if I could move Faith and maybe Neal and Jack to the othergrounds still unsure if I would use those two
Mr Allen J Artist out of Work
Posts : 2321 Join date : 2013-01-12 Age : 29
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 10:40 pm
Yes, to all.
ViperaUnion Serpent Master
Posts : 3593 Join date : 2012-10-20 Age : 27 Location : In the savage gardens
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 10:45 pm
Well, then, I'm going to re-work her personality a bit, but I might be a bit lazy. She'll still be an urban legend in an unnamed town, and have been found after years of solitude and given the opportunity to go to Black Fall when her parents got the letter.
JunkMail Murderator
Posts : 1550 Join date : 2012-10-19 Age : 107 Location : The crispy inside.
Subject: Re: The Othergrounds - Superpower OOC (Always Open) Thu Aug 22, 2013 11:55 pm
A WILD CUT-COPY-AND PASTE APPEARED.
Name: Nick Slater
Nickname/Alias: Q
Gender: Male
Age: 17
Height: 5'9
Weight: 150lb
Appearance
Hair Color: Black
Eye Color: Yellow
Ethnicity: Caucasian (Australian/American)
Physical Appearance: His dad was an Australian immigrant and he has grown up with his Australian father, giving him a strange accent mix between American and Aussie. He has bright yellow eyes and long dark black hair that reaches down to the bridge of his noes. He normally just flicks his hair to the side in order to keep his vision of the world around him good. His face is thin and ends with a slight butt chin. He stands at a respectable 5'9 and weighs around 150 pounds. Making him have a solid build without being bulky. Normally, he has regularly shaped eyes with yellow irises surrounded by the white exterior of the eye. He has a small scar that runs through his left eyebrow, splitting it. Why he has the scar he will not say.
Attire: Blue, slightly baggy jeans and a green minecraft creeper shirt. He'll usually also have a purple hoodie over it. He has contacts that make his eyes a chocolate brown as yellow eyes are a strange thing to see. He also wears a pair of new black and blue DC shoes. Fingerless gloves are also a common thing to go with his attire. A white watch adorns his left wrist. His shark tooth necklace is almost always around his neck.
Personality:
Innate Personality: About what he can do about his powers. Why he has them. How did they get there? Are there others like them? Hey, is that a friend online? Let's see if he wants to play some Black Ops Zombies. His attention span is rather short, but it's been enough to get him through school so far. He often wonders about how many others there are like him more than anything else. His words around strangers are carefully chosen and his sentences are short. It's very strange, because his personality does a complete 180 around friends that he trusts. He's louder and speaks more freely around them. He once had a friend who taught him a lot about bursting potential and power classes for meta humans.
Outward Personality: Most would see him as dense and impulsive. He is dense, yes. But he is not nearly as impulsive as what others would think. But I digress. He shows great interest in reptilian animals, especially Snakes and raptors. In his home he will more often than not be seen with his Ball Python, Monty, around his shoulders.
Hobbies/Interests: Setting things on fire. Skating ( He's decent at best), Raptors, Any cold blooded animal, Bursting potential.
Skills/Talents: Well, he's pretty good at falling? He also likes to play the guitar although he's not very good at it (he's better than he was in Black Fall, as he's a year older now). One of his favorite pass times in to just sit down and play on a DS or PS Vita or on a console. He doesn't have a computer. As a teenager he has several other hobbies he has other than just being an idiot. The most notable would probably be his habit of messing around in the garage he works at in his spare time to make little contraptions suck as a small catapult or a small robot.
Goals: He wants to be the very best (Da-da da!), like no one ever was! (Da-da dada!) To find them all is his real test and to train with them is his cause! (Da da dada!) He will travel across the land (Da-da da), searching far and wide. (Da da dada) To help them understand, the bursts that are inside!
History/Bio: Shortly after he was born in a small town in Florida, Nick's mother disappeared from the family. What caused this and why is completely unknown to him because he was to young to remember. Whenever he asks his father about the fact he always avoids the subject or changes it. As he grew up, his dad brought him home a Ball Python and a terrarium with the necessary supplies for his eleventh birthday. It was his first BIG birthday present. By this time he knew of his powers, and so did his dad. They moved to Black Fall on Nick's 12th birthday for his father's job, which was being in the airforce. Because of this, Nick has been home alone a great deal after he turned thirteen, the longest he has been alone was a week without his dad sending SOMEONE to check up on him.
Favorite color:
Prized Possession: A shark tooth necklace with a very nice sized Mako Shark tooth at the end of it.
His grandparents and Aunts/Uncles are of relative plot insignificance. Maybe he'll do something his grandfather taught him how to do, but otherwise that's about it. In which case would probably be tying a knot or something or using a knife effectively.
Friends: Dragonfly (I'll have them meet in an opening post, and Nick will love the dragon due to his love of reptiles), Faith.
Enemies: None he can really think of.
Loves: Faith
Marital Status: Forever Available.
Power Class: Super System/Cosmic/Elemental/Energy
Power: His first power class is a bit dodgy, as the ability to screw with magnetism and gravity is quite a fun power to CENSORED around with. It's pretty much the same power from New Gods, only with the added ability of slightly enhanced regeneration, which he shares with his second power set. It's power is much weaker than the other's, the most it can heal in a minute or so is minor cuts and scratches. His abilities gravity wise range from either making him as light as a feather to giving someone an extra few hundred pounds, something similar to the force from Star Wars, or attracting things to them by giving them their own gravitational pull. That ability, however, requires a great deal of concentration to pull off. Under an Omega burst he would have the capability to create a small black hole. Magnetically speaking, he can magnetize things together, expose them to magnetic field, corrupt electrical flow, create magnetic forcefields, and go as far as magnokinetic combat. Say he doesn't like you or he's trying to run away. He could give you a strong negative pull and then give that dumpster twenty feet away a positive pull just as strong (Or give it a gravitational pull). While you wouldn't be affected as much from a long distance away, if you came closer you would suddenly feel pulled at the dumpster until you are slammed into it's side and be almost incapable of lifting your arm off of the metal. This would give him an opening to either attack or run. He is also seemingly immune to 'Ashing' in this state. Be this as it may, it is only because his powers will shut themselves down for an unpredictable amount of time in which that power cannot be used at all.
Weaknesses: His first form's powers give out after overuse. This can usually be seen when his noes begins to bleed. The powers also cancel each other out on accident if used at the same time. Magnetism is relatively ineffective if you're too far away. This can be complemented by giving the object a gravitational pull to pull you to it, but it runs the risk of not only canceling out his powers, but also running them too far or limiting him to standing still to concentrate on keeping the gravitational pull steady. if he overuses gravity he will loose that ability to alter gravity from anywhere from one day to one month while magnetism will remain intact. Same goes for Magnetism, if he overuses it, he looses it and gravity will remain unchanged.
Other: I got rid of Nick's third ability. I decided that because of Dragonfly, I wouldn't need ANOTHER animal meta on my list. On the side, I added two other burst potential's to Nick's list. Delta and Theta. I hope that doesnt matter too much. Oh, and on a side note, I made him a year older now. That means he either just turned seventeen, or this is him a year after Black Fall events. Because Faith is tied into his story some, I'll let Celo decide, IF she wants to decide that is.
LONE, Y U NO ADD NOBODY TO OP?
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Subject: Re: The Othergrounds - Superpower OOC (Always Open)